Guards need a rework.I don't even understand why Guards are doctrinal. I think they should be more in line with Panzergrenadiers with a choice of upgrades and make Penals a doctrinal unit.

Posts: 1664
Thread: The imbalance between Allied and Axis Infantry Anti-tank 24 Nov 2014, 02:37 AM
Guards need a rework.I don't even understand why Guards are doctrinal. I think they should be more in line with Panzergrenadiers with a choice of upgrades and make Penals a doctrinal unit. In: COH2 Balance |
Thread: Ninja Changes - Post findings here18 Nov 2014, 19:29 PM
Didn't Cynthia post something about relic being "transparent" on a thread about Kappatch recently? Ninja changes... transparent they are not. (Yoda) In: COH2 Balance |
Thread: Next idle infantry/vehicle hotkeys17 Nov 2014, 02:06 AM
I'm not sure why those hotkeys are listed as requiring the use of the Alt key but the reason your screen is rotating is because that is Alts in-game function: camera rotation. You can reset it with a single or double tap of backspace... anyway, don't bother with alt. Just hit "." and "/" and set your mouse hotkeys to those. It should work fine that way. In: COH2 Gameplay |
Thread: Yep I'm going there, Panzerwerfer17 Nov 2014, 01:59 AM
Katyushas are anti-blob and wherfers are anti-set-up teams. This is an apples and oranges issue. In: COH2 Balance |
Thread: Stuart DPS17 Nov 2014, 01:48 AM
Oh crap I missed that they record the Chaffe!!! Fingers crossed for it in AA and toes crossed for the M18 Hellcat to make its way to COH2. In: COH2 Balance |
Thread: Plane crashes should deal no damage13 Nov 2014, 06:52 AM
This is just stupid, we nearly lost a game because the enemy P47 crashed into our King tiger and destroyed it. It would be bad enough if this would just happen once in a lifetime but a little bit later another P47 crashed into a King Tiger and left it seriously damaged behind. Lucky for us we could get it back into our base,if we had lost it because of that, we would have certainly lost the game because of a stupid rng mechanic. Didn't watch but I must point out and laugh at "our first King Tiger got killed and our 2ND KING TIGER struggled." Poor OKW ![]() I do agree that crashing overflights are WAY too strong and feel magnetized to units and vehicles. I feel like the relationship between AA and flights could gain some depth. If overflights had 3 levels of veterancy that filled up with each callin where each level gave them a bit more health, armor, flight time or a mix of all three. Then AA units can get more veterancy when they shoot down vetted planes. I figure pintel mounted mg's would have to get nerfed against planes a bit though. In: Lobby |
Thread: Must Have Units10 Nov 2014, 19:58 PM
USF Marine Raider ace. single model, has sniper cloak and a machete for melee kills. ![]() In: COH2 Gameplay |
Thread: Can we buy back lost PTRSs?9 Nov 2014, 04:32 AM
Of course this should be an option and it's kind of ridiculous that this thread has to exist. I think Guards shouldn't even be able to drop their weapons, or any unit honestly. In: COH2 Gameplay |
Thread: Poll: Do Soviets need a major faction redesign?5 Nov 2014, 19:10 PM
The Soviet faction itself isn't limited in it's capabilities for the most part, unlike the USF faction, thankfully it's quite simple to do well early mid and late game, but usually that requires either A. Going for cheese(Which every faction does anyway in some way....) or B. Using a strategy that involves strong infantry/snipers into call-ins. Perhaps something like this? In: COH2 Balance |
Thread: Which faction is most challenging for you?4 Nov 2014, 02:13 AM
1v1 Ostheer is tough for me. I feel like I am on the back foot all of the time and stretched thin. In team games when I don't have to worry about getting flanked I'm pretty good with them though. In team games USF gets the fantastic M8A1 Scott, the ultra-powerful (yet unreliable) Jackson and the brutal P47 strafe. In: COH2 Gameplay |