Why even bother with that Greyhound change? I was told Greyhound is out of scope so doing such a paltry change to an unusable unit seems like a waste of time. (not a bad change of course)
On Crossroads, on the South-Eastern side of the map, just a bit north of the fuel point, there's a clump of terrain/fence that can trap units inside. Once units get in they can never get out even if they press retreat.
I accidentally closed the game without saving the replay because I was extremely angry, but I hope someone can look into the pathing on this map? It's atrocious that units get stuck and are just locked out the whole game....Ruined my game
They should get bonus the moment when you hit retreat because you start the whole order. You cannotcommad them aftewards as well.
I´m not 100% sure but from my experience as a player it seems like units are really harder to hit the moment you hit retreat button, not afterwards they pack up.
I can be wrong thought because I can only give you feedback based on my in game experience and my understanding of abilities. If you want to be 100% sure, you will have to wait for stat-guy
Consistency isn't COH2's strong point but I think you're right based on tank losing their moving accuracy penalties the moment you hit stop even if they have inertia.