Teller Mines one shot everything in soviet tier three. Add in Pak40 and 222 and tools are there for Ostheer. I would gladly see a small cost increase for Sov tier three IF the T70 finally gets 400 health.
OKW has it a little bit better just from being able to get a shrek at 90 munitions and the sneaky as **** Rakketenwherfer.
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Post History of What Doth Life?!
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 06:38 AM
In: COH2 Balance |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 06:32 AM
Man... VVVthisVVV next post is gonna blow you away! In: COH2 Balance |
Thread: Bad abilities on a good gun, Le.IG support22 Jul 2015, 20:28 PM
Corner-case, but last time I had a vet 5 ISG I targeted a T34/85 being revealed by my IR ht and one hollow-charge barrage took the 85 to about half health. In: COH2 Balance |
Thread: An idea to buff Allies detection abilities.21 Jul 2015, 05:00 AM
agree on IR but if you make it fuel cost no one will buy it. just increase mp cost imo. you can turn it around as much as you want and even if you would see it in every game its still non-doctrinal. I like the IR where it is. I think we could kill two birds with one stone by giving Allies a bit better detection and buffing an underused ability. And yes, Forward Observers definitely should get fixed or replaced. In: COH2 Gameplay |
Thread: An idea to buff Allies detection abilities.20 Jul 2015, 23:34 PM
Well since I see CAS in 95% of team games the recon may as well be non-doc and Axis has all of the relevant cloaking units to begin with. Also IR halftrack is a little bit ridiculous in how effective it is for cost. Like I said in my op, this isn't an "axis op" thread, it's a "buff Soviet detection and make an unused ability do something useful" thread. I actually like the Major Recon, but it's tied to a crappy unit. Radio Intercept is nice but it often seems to not be able to keep up with the alert queue by mid-game. I think Intercept should have a text log that you can toggle or, oh I DUNNO, use some of the useless HUD in the bottom mid of the screen. In: COH2 Gameplay |
Thread: An idea to buff Allies detection abilities.20 Jul 2015, 22:48 PM
Now that the OKW IR Halftrack only cost 200mp, the Axis totally outclass the Allies in detection abilities. Tomorrow's patch gives all recon overflights the ability to detect cloaked units within 90 range, buffing all factions, but especially Close-Air Support with it's incredibly spammable overflight. I don't mind any of this one bit but I think the Allies could use something a little more which led me to an ability that is almost never used by anyone and could fit the role: Soviet Armored Vehicle Detection. Available at 4 CP in Urban Defense and Shock Motor Heavy Tactics this ability costs a whopping 65 munitions to reveal vehicles on your minimap within a radius around your combat infantry and only works for something like 30 seconds. I propose this ability be changed to a passive for all combat infantry that works in "X" radius. Maybe even adding something similar to how the OKW IR HT highlights units on the battlefield that it detects. In: COH2 Gameplay |
Thread: HMG Maxim and M2HB .50 Cal need a buff20 Jul 2015, 01:01 AM
False. "Fixed a bug where the Maxim HMG incremental accuracy wasn’t increased along with other HMGs." That means the Maxim will do more damage when there are more models in the area being targeted. "Maxim nearby suppression multiplier increased from 0.4 to 0.8" Squads will be suppressed from double the distance of the squad being targeted. Maxim is fine right now and the garrison facing buff helped ALL MG's immensely. On Tuesday Maxims will be boss. In: COH2 Balance |
Thread: Lieutenant Buff20 Jul 2015, 00:53 AM
If anything should be done with the Lieutenant, it's that he should be able to use his grenades while you also have another Riflemen selected. He's too unwieldy as he is now when he must be selected as a single unit before you can use them. Wait... wot? In: COH2 Balance |
Thread: In addition to the infantry(share your opinion)20 Jul 2015, 00:46 AM
48 hours before one of the biggest patches in the games' history isn't the best time to make a thread like this. In: COH2 Gameplay |
Thread: skyrocket20 Jul 2015, 00:44 AM
Flares should only be on Engineers and Conscripts... not because they are OP, but because they make ZERO sense on other units. Replace them with Oorah! at vet 1 on Penals, and give Shocks and Guards relevant abilities that synergize with their respective units' battlefield roles. In: COH2 Gameplay |
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