All of those dps calculations don't include anything about volks having incendiary grenades, infiltration grenades, healing out of combat, snares without vet, sandbags, or weapon upgrades that can't be stolen (my biggest gripe with rifles is gifting BARS to the enemy.)
Almost makes me want to see it.
Ostheer being clueless how to siege a Flak HQ, as it's covered by infantry that is powerful at all ranges and invisible ATGs, maybe they can come up with a solution.
White phosphorus barrage on Axis position with a bunch of EZ8 to push still has its good effect.
Now removing FireUp downside effect should make the commander much more appealing.
If nothing else, this is the buff it needs. Maybe give Rifles back their smoke grenades in this doc or some other arbitrary little buff like improved vision in cover that Recon Co. used to have or Riflemen Field Defenses.
M4C outclasses Easy Eight, I think Forward Observers from the old Recon Co. should be bundled with the riflemen flares, and most importantly Fire Up! NEEDS its downside removed.
I've been told by modders that Relic has specifically said no to changing VP's and CP's blocking vehicle pathing even though it is compounded with shift-quue order bugs for vehicles. My only guess is someone thinks it's cool to be able to build assymetric sandbag walls.
Here's a clip of how ridiculously easy it is to implement.