I just won two subsequent games with penal flanks. (decisive battles, anyway). They are charging units, but their abilities are too valuable to risk a frontal assault. Weapons teams easily distracted by rushing scripts into fire and holding position under suppression. This will typically give the penals enough time to close and fire off a satchel. Flamethrowers help to keep supporting units at bay - though there is the risk of a crit against the flamer. Instant retreat. Sometimes they can get a satchel off against a tank - but the 3-second timer is usually long enough for an attentive player to dodge.
They vet up quickly, because a successful bombing will often net them a ton of XP, increasing durability. They work well in combination with snipers, who will make short work of supporting infantry. Both units are well-served by the M3. T2 is a glass cannon.
Livestreams
|
|
|
58 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1472793.650+7
- 2.20554.792+12
- 3.1297453.741+1
- 4.323172.653+1
- 5.692278.713+6
- 6.16376.682+1
- 7.590361.620+1
- 8.24261.799+2
- 9.354124.741+8
- 10.602389.607-1
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3372
Board Info
1266 users are online:
1266 guests
0 post in the last 24h
3 posts in the last week
10 posts in the last month
3 posts in the last week
10 posts in the last month
Registered members: 74472
Welcome our newest member, zowinsupply
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, zowinsupply
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Pizzle