+1 |
The icon needs to appear, so not every entity has to be in cover to be able to cloak.
Untrue. Every model needs to be in cover. How many times have I had 3 camo'd models while the 4th sits out in the open - the 'cloak' icon does not appear. |
Haters gonna hate. |
No, they're pretty fussy. I've been having a hard time getting 'large' squads to cloak. All models need to be in cover. :| |
The strat-map could stand to be improved with mortar sights, machinegun sights and at sights all the lot of them. |
I was playing vs. AssGrens just now - went T1-T4 before I realized my fuel income was insufficient to maintain T4. Penals held a few key points (caches) while I built T2 - 2 AT guns made me enough of a safe zone my SU could safely clear bunkers. Tiger went on a wild charge and we both lost our tanks. Remaining infantry were cleared and cutoff sealed the win. My zIS and Maxims came out at juuust the right time to throw my opponent off. Rank ~700 German. I possessed very little map control throughout. But --- damn! zis+penal. owie. A win with ~20VP. |
OP is biased. Soviet units are not analogue to German. MG - for instance - deals high damage to specific units, though it is less capable as a defensive emplacement. Fails to consider artillery options Soviet has plenty of. Tiger is awfully cheap, yes... but field repairs can be costly.
But yeah, the thread has basically devolved into bickering and insults by this point, so...
Points can be made for either side. Soviet commanders can round out a build quite nicely... though Ost/AssGren really... cheese. dammit. Getting pretty sick of script spam too. |
They're nice to send to a flank, capping. They can deal with anything short of a vehicle and run off ninja-cappers easily.
Throw grenades at light vehicles standing still. Most players won't be expecting this, and won't move their vehicles when your shocks get close. Takes roughly half health off of the 222.
Wait a sec...I usually use shocks to run into enemy infantry and create havoc. Do the shocks have weapons that require them to stand still (as lmg for grens)?
All weapons are more accurate standing still. That's pretty much the key to winning those initial engineer battles. |
Mortars. |
There was some talk earlier about "it's not p2w, it's pay for options"
To which I rebut: A wider array of options equate a distinct strategic advantage.
It's a game, and I don't think our real-life social class should be a factor in our ability to compete, on a level playing field. IMHO.
I agree with those that have decried the unknown financial cost of keeping up with game meta (ie. buying new commanders, testing strategies) - and rather expected my pre-purchase to stretch a bit further. If I bought the game x months in advance... I should be able to compete for x months in any case. But no, no, no, we all know what we purchased, it was laid out for us, and whoever it is that makes these decisions isn't budging on it.
All that said, I am quite satisfied with the game balance. Including the added muni cost to AG. It was 'quite' a shock playing my first game against the new commanders (didn't even know they were released), to face up against endless waves of AG spam. Botched that release. Now, instead, I often see them paired up with a PG rush. Which is a challenge, yes, but manageable. It gives the Soviet team enough time to react, and build a counter-strategy, in any case.
I might even buy one or two... but I certainly hope that further releases mesh more gracefully with gameplay at large. |