If he goes for Hit the Dirt, don't buy too many Panzergrenadiers but rather another Grenadier squad. Stay at range and rifle-grenade and mortar him dead.
You can still use a Panzergrenadier squad to flank into his retreat path or to protect your Grenadiers from Ooooraaaah-rushes.
After he activates Hit the Dirt, he can't deactivate it for a few seconds. Use this time window to get some range if he Oooraah-rushed you and mortar him. During this time the only thing he can do is retreat (shouldn't be possible imo) so the flanking Panzergrenadier squad can really ruin his day. |
Ah ok, sorry then.
You didn't really blob as much as you'd describe. A blob isn't having several infantry squads in the same engagement but just selecting your 5 infantry squads and sending them to exactly the same position.
With vehicle micro etc. it is kinda the same. To put it simply, you were the better player. |
I think slightly decreasing the damage of the M3 and increasing the moving accuracy of the 221's mg from 0.5 to 0.8 or so would be a possible change.
Other than that they could also just change the 221's hull mounted dummy mg from dealing 0 damage to 4 or so damage. Having a weapon on it that looks like it is shooting but does 0 damage is stupid. |
Edit: I was under the assumption that alexei is the Soviet player and complaining about perceived imbalances. He is not and in this game the Ostheer player was simply better than the Soviet player.
If there is a problem in this replay, it is obviously the huge number of units you suicide into superior forces, lack of vehicle micro, piles of floating resources and your still existing expectancy of deserving to win for it.
Every time you get a few strong units, you just charge them in without actually caring for them and then lose subsequently more ground to his huge number of veteran troops that are only so strong because you fed them a lot of experience points. |
I think you should elaborate a little bit about what exactly you mean. |
The German halftrack should have had its speed and damage (slightly) decreased instead of its survivability. Killing off squads while they retreat is lame (same for M3).
Plus the nerf also affects the vanilla halftrack that really didn't need to be changed.
They could even make the speed penalty specific to the upgraded HT. After all it is now carrying tons of flamethrower fuel. |
It deals 40 damage per second and has a very long burst duration. It deals more than three times as much damage as an infantry flame thrower (13 vs. 40) as well as more than double the damage of the two flame throwers of the halftrack combined (2x10 vs. 40).
I think instead of decreasing its survivability it should have its damage decreased. |
A "only shoot tanks" button would be even better but I'd also take a simple hold fire button. |
Only use them on Grenadiers imo. PGs deal about 10% more damage with their G43s than Grenadiers with theirs (actually two different weapons) but other than that they are equal and are a much bigger upgrade for them.
The G43s also have only 50% of their normal accuracy compared to the STG44s of the PGs that have their full accuracy (moving accuracy 1 vs. 0.5).
You normally want to be close and moving with PGs whereas you want your Grenadiers to be as still as possible at some range (preferably in cover).
So they fit the Grenadiers a lot better. |
You can also try to switch it to Window mode with Alt + Enter and then "tab out" with the Windows key... at least that is how I do it because this game seems to react badly to normal alt-tabbing sometimes. |