| | moving: {
| | | accuracy_multiplier: 0.5f;
| | | burst_multiplier: 1f;
| | | cooldown_multiplier: 1f;
| | | disable_moving_firing: true;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
Cannot fire while moving, takes a .5 accuracy penalty while moving.
Is this an excerpt from the sniper's weapon file or from somewhere else?
Because it doesn't really make sense to me. I can confirm that snipers in M3s can still shoot while the M3 moves and I can also confirm that they miss a lot when it is moving.
However, this all doesn't make sense to me. Let me clarify:
If the sniper moves, he cannot fire. If he moves, he also receives a 0.5 accuracy modifier. Because he misses while the halftrack is moving, he obviously receives an accuracy modifier. However, if that accuracy modifier were from the movement section of the sniper's weapon stats, it'd mean he'd be registered as moving and thus shouldn't be able to fire.
Therefore, the accuracy reduction must come from somewhere else, not from the movement section of the sniper's weapon stats.
Or am I missing something here? Does someone know where the modifiers might come from if not from the sniper's weapon stats movement section?
I'm really not interested in the quarreling nonsense in this thread, I'm just trying to get more insight into the game stats.