- What do you consider to be competitive gaming?
Well that depends really. Having a ladder or ranking system where the game puts an emphasis on trying to win can be considered competitive imo. Traditionally though, I would consider a game competitive if there is an organized form of formal competition (ladder, ranks, tourneys, leagues, LAN Events, etc) that is structured around a balanced game. The "balanced" wording is key because without an equal opportunity for each team or individual to achieve victory the game is not competitive. There are ways to incorporate balance considerations and this is done using map selections, randomization, LAN Events etc. I find it's easier for FPS's (COD, CS, Quake, etc) to be more "competitive" simply because they allow the organization to manipulate the parameters of the game to establish fairness but they require an address of connection issues. LoL and Starcraft have achieved competitive play through closely monitoring the balance of their games. To be fair, my experience with both those franchises I just mentioned is very limited.
- What games have you considered to have played competitively? How involved did you get?
Delta Force (1998) and Counter-Strike were my first competitive games and really the only ones I've ever played. Both were tactical-team based FPS games. Delta Force was arguably one of the greatest, and first, competitive communities to evolve around a video game. The community itself was so passionate about the game and their individual "team" or "squad" that the competitive aspect of the game lasted wayyyy longer than the support for the game from the now dead Novalogic which produced a series of AWFUL sequels in an attempt to try and capitalize on the success of their first effort - although DF: Blackhawk Down was a nice try I guess. I was much more involved in DF (one of the best players in the game) than CS but was on a Cal-Main team for 1.6 during it's heyday.
- For games you don't play do you watch any vods or streams? If so which games?
Sometimes just to see if they look worth purchasing it - "Let's plays" and what not. They're various.
- Have you ever been to an offline or in person competitive event?
No but I think it would be fun to compete with a team at one. Individually, no thanks.
- What do you believe makes a game competitive?
Think I laid that out in my answer to Question 1, but I think it takes a combination of a great game that allows for competitive communities to birth from its game-play and support from the developer/community that plays it. I also think, and this has been somewhat limited in the video game marketplace, that connection and logistical issues play a pivotal role in how limited the scope of how competitive the game can be. DF solved this problem because their netcode is now archaic. The game required like a 28.8k modem to play and was hosted by a personal PC of someone you hoped had a high speed internet connection when those were in their infancy. I stomped fools on my 33.6k AOL internet or whatever because that's how I rolled. Still...7v7 and 8v8 matches were the standard and it incorporated players all over the world because you could either be effective simply because you lagged across the screen and people had to lead their bullets farther ahead of you (bad connection to host) or you mowed people down easily but also died easily (good connection to host). Teammates were loyal and what squad you were on was a BIG deal, like resume building stuff for other teams. They organized two huge get-togethers where people traveled from all over the world to meet up to just play the game. CS solved the problem because the game was popular enough that they could fill out leagues according to regions (CAL-M, EAST or CAL-IM CENTRAL for example) and you could purchase home servers that acted like a home stadium. That type of competitive atmosphere in gaming still hasn't been matched IMO, for me at least.
- Have you produced any content or organised any competitive events for any games? If not are you interested?
I may have helped do some work in DF but I can't remember as I was pretty young back then. I have organized competitive events in games of real life - I organized soccer (football) tournaments. Sure.
- Who do you believe is instrumental in building a strong competitive community?
Combination of developer, the players, and the community sites that administer the leagues, tourneys or whatnot. I know this has been somewhat incorporated with MLG and stuff recently. That's not a bad thing as those guys who dedicate their lives to gaming deserve to be paid big dollars, and MLG has the big dollars. However, I don't think it takes big dollars to make a strong competitive community, just a combination of a great game, people who are passionate enough about it to care about both the community and events taking place within that community, and a solid player base that shows up for events. It helps to be able to build teams/squads/clans in your game/community because this allows for people to cling to it. They are more likely to get involved if there is a shared experience to be had and something to keep them attached to the game. This is why no one goes bowling alone really. Going back to my fond memories of DF I remember that just being recognized as being on one of the top teams in the game was enough. I didn't need a monetary prize and very little was ever given away as a prize in the game (I mean how do you split small amounts of cash with 8-12 people living all over the world?). One time my mouse ball (yep, you read that right) was bugging out and the team leader asked me for my address and sent me a brand new laser mouse - free having never met me but because he needed/wanted me to play on the team. I still play games with those same people now. The pride and friendships that were established through teamwork that the competitive atmosphere around DF evoked was seriously a defining moment in my life which is strange to say, but it is a testament to how engaging competitive gaming can be.
I hope you guys find a way to get that into this game.
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