A friend of mine was banned for maybe having an offensive profile picture, Steam name and for using racist language in 1 instance in-game. Can people really get banned for the first 2 offenses?
Is there any way to figure out for how long he is banned? He would really like to know. Right now, we don't know the particular offense he was banned for.
I, personally, don't like it when companies force political correctness and a progressive agenda on their customers, even when these customers operate completely within the law, but that's just my opinion and I don't want to argue with the moderators.
Kind regards and thanks in advance
I mean even your name is "Jew Hunter". That could probably get you banned
Comrade - Jayray
You can play Cons against Assgrens. But it takes skill and patience.
The plan is to keep your cons at distance for as long as possible. And just as the Ass-Grens close the line, you retreat. This is so you don't lose modles and you do damage. When you retreat the Con, have another conscript further back and do the same thing.
When you can, try get SVT upgrades for your Cons. Don't forget to build green cover on all relevant points. Try to barbwire off the cover or build mines on the opposite side to deny.
If you go 4 conscripts have 2 one side of the map and 2 on the other supporting eachother, you should be fine. Just make sure they cover eachother at different distances. And again, once the grens get close RETREAT.
Further more, upgrade your engineer with a flamer. Whilst your cons are taking rounds, burn the assholes alive.
Shocktroops work amazingly well against Assgrens, so long as you have a con or engineer for support.
If your enemy is blobbing, then just leave the engagement and cap othersides of the map. Use mines and demolition charges to cause bleed.
Once your T70 comes out you can open season enemy infantry without any fear of being fausted
Falls are pretty great
If you want to counter them, i'd with with Shock troops.
4 conscripts with SVTs will shread. And even if you lose models, it will cost them more.
Hello there, i am an exlusive soviet main, and this is one of my openers. Con>Con>Con>Molly>Medic>Con (add SVTs when availible). If anything sounds patronizing, just know, it's not.
I am not an Axis player by any means, but this is just my take.
1. Build mines in strategic positions,even though we can see the S-mines, it will still deter us from going until we can get a mine sweeper, even then just get an MG-42 to cover your mines. Also get Anti vehicle mines to counter the T-70 that WILL always come. Players nearly always get too cocky with the T-70 and try to get retreating squad wipes, use that to your advantage.
2. Utilizing CQC troops and Ambush tactics - I think Storm Troopers would be amazing for this, especially since they get camoflage and "Hold fire". Set them somewhere smart, as the cons advance, rip them apart CQC with a set of grens firing.
3. Fight smart engagements. If you are being attacked with more you can handle, leave the fight, and cap one of his points. Soviets have pretty bad MGs, therefore you won't really need to worry about an entrenched MG.
4. Snipers can counter support weapons. Or again, set some troops up in a flanking position to attack the ZIS gun. You should be able to see the ZIS gun before you lose your vehicle. Send infantry first to scout, if it seems clear then advance light vehicles. Your 222's take 2 shots to kill anyway. By the time he gets that 1st shot off you should be able to engage with infantry. Don't forget to leave infantry as a barrier between your LV, Cons like to "OOHRAH" and AT nade.
I think if played properly, OKW MP40 Volks would do well, especially with the whole "Sprint".
As a soviet player i can admit that the Soviets are strong. But i don't think it was the SVT-Cons that makes it so.
The T-70 is the soviets crutch unit. And Penals are still amazing, especially if you add a shock troop into the mix.
Soviets, at present, simply don't have a weak point where they are vulnerable. Early game? Cons will dominate because you can mass them. Alternatively, Penals dominate Grens and early Volks.
If that fails, call out elite infantry like guards that counter light vehicles on top of dominating other infantry.
Then they get the single greatest power spike in the game in the form of the T70. No other vehicle has this big of an impact when it arrives on the field.
Finally, we have the IS2 which is a better, cheaper and more accessible KT.
The selling point of the conscript is the option to "mass" your forces.
Conscript are cheap and disposeable infantry. Early game conscripts are pretty shit, missing many shots. I am a pure Soviet player, it's my main, not for any "Meta" reasons but because i enjoy it from a gameplay perspective.
Looking at it from your perspective of someone massing 3 conscripts against your outnumbered force. I would just not fight that battle. Can't you choose your battles better?
If someone is massing forces on 1 point, then clearly they are leaving other points absolutely undefended, which means you can go and cap. Mines should counter the T-70 if you place them correctly, and your Panzer 2 should counter all infantry if used properly.
Again, i don't play Axis, never have.
Pgrens with g43's are an almost useless upgrade. Use sight blockers and smoke to get as close as you can while minimizing the damage, Shocks Troops should normally rip them apart like piranhas if they get too close, use grenades and avoid their grenades.
Always go for penals they are generally better than cons in almost everything and with vet 3 you don't even need a shock troop. TBH
I mean admitedly i had 1 shock vs 3 Pgrens. But i was vet 2 and they were unvetted.
I enjoy penals, but you lose the utility of the conscripts.
AT nades, Molotovs, better flanking potential due to OORAH ect.
If i was going penal heavy, would 3 penals + 1 con be good?
Currently i am going 3 cons, 1 penal, 1 scout car
I was in a 2v2 recently. The team i was against were both Whermacht, both used the Elite Troops Doctrine commander, both used pure Panzergren bulletins, Both had Jager Light Infantry upgrades on said PanzerGrens.
I could not counter this for the life of me.
I built mines to counter blobs, and in reality they did nothing, their engineers would normally hit them.
My mortar was constantly harrassed by Storm Troopers inside buildings.
The katyusha could never get a decent enough hit.
I then decided to get Shock Troops. Nothing happen, my shock troops got absolutely spit roasted by these Panzer Grens. Am i genuinely suprised, How can Panzergrens with Medium/long range rifles beat my armoured shocks in CQB?
I did admitedly go Conscript heavy, not penals.
Can i get some advice on how i can do better? I just felt like my counters didn't work.
I spammed mines, but i feel like mines require a lot of luck, somehting i didn't have.
Thanks for the help!
I really tried doing well as the USF. I thought my engagements were pretty good, nearly enough always using cover.
The 2 engineers along side the kubel were just too much.
My team was denied fuel so long that i decided to go Captain (I already had an LT out) and just get AT guns so i can atleast do something against the Puma and Panzer 4.
It turns out that my infantry got fucked, and my AT guns got fucked.
The mortar carraige i got with my commander did literally nothing. Which is unusual because normally it reaps kills.
Any advice would be great.