Apart from the six years we spent patching the original Company of Heroes based largely on community feedback. I'm sure there's other studios that do that, but not a lot. The last patch to CoH was in fact largely based on feedback from players in the GameReplays community (many of whom are now on this site).
If your specific feedback didn't get listened to, we're sorry but we can only take so many suggestion. Especially when much of that is contradictory. We have to make decisions based on what we know about the game, and what we know about the knowledge of the players who are giving the feedback.
Yes the last patch (2.602) fixed alot of problems. However why did you need 1 and a half years to release it? The problems were already known long time before (for example roo spam). Many people were frustrated and just simply dropped when they were matched with brits or PE. Even now some things needs still fixing (for example the staghound). You need to release another patch. This is not some noname game, but an online multiplayer RTS with an obvious large community. After the shutdown of the quazal servers im not so sure about that anymore...
Just look around this forum. There are alot of things, which people were/are complaining about. It isn´t even contradictionary: UI, cold tech, faction design, ...
Some things were made a bit better along beta, but not changed like they would have need to.
Sorry you don't like the SEGA forums. They were incredibly helpful.
I had not the impression. From what i did read out of the big topics is, that poeple miss the feedback of developers, because they got none. Then i read your post that relic has no time for the feedback and even if they got, they don´t know what to do with it. Thats was the time i stopped reading there.
Maybe this has changed since alpha/closed beta. Basically what is said in sega forums was written in coh2 aswell.
If this were a Phoenix Wright game I'd pound the table and shout objection before pointing out that:
a) we didn't use the SEGA forums for the alpha test since THQ was the owner of Relic at that point
b) I was working at EA on NHL 13, SSX and UFC and not at Relic to say anything of the sort that that point
c) I never said anything like that, so please don't put words in my mouth
Don't wait for the translation!
I can't speak to the alpha test, not having been there, but the the SEGA forums were incredibly valuable for the beta test.
I do not wonder why you replyed on my post, since i named you saying something. As i can´t access the old forums anymore, i can´t proof my point. So its like you have have never said it and i do need to apologize.
However, the way the test phases were handled, gave people frustration: Lack of developers feedback on players feedback, frustration about the messy coh2 in general and preorderers got beta earlier.
I just hope that relic devs will start to reply not only when their reputation is in danger, but when people are posting constructive criticism in forums like coh2.
Not true. As stated, and demonstrated over the years.
If your specific feedback wasn't listened to, again that's unfortunate but we can't implement every idea. Otherwise we'd be making a unit both more powerful and less powerful at the same time.
I was not talking about balance, but design of the game coh2. Vcoh did set standards, which were not continued by opposing fronts and for sure not coh2 (in the regards of adding new factions to the franchise and improving the gameplay with it).
http://www.coh2.org/topic/748/what-happened-to-the-original-coh-dev-team
Thats a very good thread.
With the community feedback, coh2 will become better and more fun to play for sure and the community needs that.