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#Steam AliasWL%Streak
- 1.693240.743+13
- 2.43664.872+5
- 3.15651.754+8
- 4.314119.725+10
- 5.380114.769+2
- 6.310173.642+5
- 7.289131.688+5
- 8.675103.868+1
- 9.279149.652+2
- 10.589.866-1
Thread: Relic, you're doing all right.25 Jul 2013, 10:38 AM
If they gonna fix coh1, i would quote this topic too ![]() In: Lobby |
Thread: COH Steam gonna get fixed?25 Jul 2013, 08:32 AM
It seems you didnt understand the critics made about coh2. It was not criticism about being different to coh1, but what relic created doesnt work as a game. Btw. people still hate steam... I think relic did mismanage their "roadmap" and can´t make everything happen, what they promised. Funding might be too low too, you never know what is happening behind the curtain... However this will make players prevent spending money on this company any further. In: COH Central |
Thread: Dear Relic, can I have a word please? (Russian history)25 Jul 2013, 08:01 AM
I think relic failed in understanding their first game title "company of heroes" (because old development team isnt there anymore). Normally heroes should give you positive feedback, by doing heroic stuff and fighting the bad/evil (ofc this is pure propaganda, but it works in entertaining you). If you make a story and the main character is an anti hero, blaming himself for murder and stuff, you are not proud of and feel bad inside. In: Lobby |
Thread: The Great War 1918 - The Offensive begins23 Jun 2013, 16:13 PM
TGW version 1.1!
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Thread: My impressions so far11 Jun 2013, 14:32 PM
You more than likely didn´t understand the problems brits and PE added to vcoh, which begs me the question who is more likely low level? And again, im not talking about the balance. Improvments were done to coh2 based on players feedback for sure. However the basic problems not changed. In: COH2 Balance |
Thread: My impressions so far11 Jun 2013, 14:26 PM
Yes the last patch (2.602) fixed alot of problems. However why did you need 1 and a half years to release it? The problems were already known long time before (for example roo spam). Many people were frustrated and just simply dropped when they were matched with brits or PE. Even now some things needs still fixing (for example the staghound). You need to release another patch. This is not some noname game, but an online multiplayer RTS with an obvious large community. After the shutdown of the quazal servers im not so sure about that anymore... Just look around this forum. There are alot of things, which people were/are complaining about. It isn´t even contradictionary: UI, cold tech, faction design, ... Some things were made a bit better along beta, but not changed like they would have need to.
I had not the impression. From what i did read out of the big topics is, that poeple miss the feedback of developers, because they got none. Then i read your post that relic has no time for the feedback and even if they got, they don´t know what to do with it. Thats was the time i stopped reading there. Maybe this has changed since alpha/closed beta. Basically what is said in sega forums was written in coh2 aswell.
I do not wonder why you replyed on my post, since i named you saying something. As i can´t access the old forums anymore, i can´t proof my point. So its like you have have never said it and i do need to apologize. However, the way the test phases were handled, gave people frustration: Lack of developers feedback on players feedback, frustration about the messy coh2 in general and preorderers got beta earlier. I just hope that relic devs will start to reply not only when their reputation is in danger, but when people are posting constructive criticism in forums like coh2.
I was not talking about balance, but design of the game coh2. Vcoh did set standards, which were not continued by opposing fronts and for sure not coh2 (in the regards of adding new factions to the franchise and improving the gameplay with it). http://www.coh2.org/topic/748/what-happened-to-the-original-coh-dev-team Thats a very good thread. With the community feedback, coh2 will become better and more fun to play for sure and the community needs that. In: COH2 Balance |
Thread: The capping system of CoH2 is extremely gay?10 Jun 2013, 19:50 PM
Speaking of stupid comments:
How can a not fighting unit defend a point better? Or you meant that a enemy unit capping your point has no defence against your protection? If so you misunderstood my point of view. I meant its easier, because you have no thought process anymore, if you should take the risk and being defenseless while capping or set up the mg and wait for a second unit to cap. In coh2 you have not that risk anymore. This releave will please more people. In: COH2 Gameplay |
Thread: Sluggish Performance10 Jun 2013, 13:39 PM
Posting your PC specs would help much more. In: Lobby |
Thread: My impressions so far10 Jun 2013, 13:30 PM
Maybe im not narrow viewed but you are. As past events showed, relic lacked support and didnt give much about the opinions of their players. The Sega forum is a joke. Even Noun said at one point, Devs barely read it, since they have better things to do and dont know how to use the information anyways (alpha test). "Making the game for themselves" maybe the wrong term, more like "not caring about criticism". In the end it still means the same, because thats what you get. Im not talking about stats btw. Those can´t be perfect at that stage of the game. I guess you are too sensible... In: COH2 Balance |
Thread: The capping system of CoH2 is extremely gay?10 Jun 2013, 13:22 PM
Ofc you like it because its easier to play. ![]() On the same note, why is the coh2 capping system better than coh1? In: COH2 Gameplay |
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