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Post History of Jinseual
Thread: how can i make my map look more realistic. 23 Jan 2014, 01:17 AM
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Thread: how can i make my map look more realistic. 23 Jan 2014, 00:31 AM
Even after all the tutorials I've watched and read, every time I play my map it still doesn't feel right to me. This is my first map and I made this map to try to make it look professional. Since this is my first attempt I'm not trying to make this map balanced nor am I focusing much on the gameplay issues, I just want to make it look good so I can proceed to making other maps. My goal for this map is to make a good farm/village setting. What can I do to the farm and crops to make it look and feel more realistic? Does my village look ok? Did I put enough detail in them? Did I put enough detail into the forest in the middle? http://steamcommunity.com/sharedfiles/filedetails/?id=219713816 |
Thread: What is up with the pzkpfw V Panther ?21 Jan 2014, 18:18 PM
the problem here is not balance it's RNG!!!!!!! I've had times when the panther doesn't penetrate. You got lucky just accept it. In: COH2 Balance |
Thread: EXPERTSDragonite!21 Jan 2014, 18:05 PM
I almost won against her in a 1v1, but then she got nebelwerfers and my at guns and shock troopers just suddenly vanish ![]() In: Fan Clubs |
Thread: Langreskaya...19 Jan 2014, 00:28 AM
will the langreskaya map that whiteflash was editing for snf be in the map rotation? In: COH2 Balance |
Thread: CoH 2 is just big pile of cra*18 Jan 2014, 23:09 PM
These complaints you have are the same complaints you can give Starcraft. If you didn't like CoH because of Tiers and control points how the hell did you expect anything different from CoH2? Some complaints I can understand but things like complaining about the core gameplay and skins is just nonsense. It seem like you just came here to bitch then provide anything useful. In: COH2 Gameplay |
Thread: Penal Battalion anyone?16 Jan 2014, 17:24 PM
i see them a few times in 4v4s, they are very powerful when put inside scout cars, since they are also good at range. In: COH2 Gameplay |
Thread: Strategy in Company of Heroes 215 Jan 2014, 20:40 PM
Well, that explains why the grenadier uniforms are ugly. Sure as a game designer you want some color contrast between the ground and the units so players can locate their units, but personally I don't think it is a problem. if players can't find their units I would look more into the UI then the color of the infantry uniforms. Their uniforms are designed to blend in with the surroundings after all. I also want better looking infantry and I don't think realistic camouflage would make it any more difficult to locate the units because that really depends on the UI. So if it is possible to make more cooler skins, or greener maps, please do not worry about the color difference between the units and the map because I don't think that's the reason why you're "always losing your infantry units." In: Lobby |
Thread: Strategy in Company of Heroes 214 Jan 2014, 21:23 PM
Adding more global upgrades shouldn't be the only thing that adds strategic depth, but I do agree that CoH2 build strategies are a lot more linear and more simplistic compared to vCoH so there aren't many different ways to play the game. Since all vehicles in CoH2 cost fuel, purchasing them delays teching, but gives the player an advantage to take resources to make up for it's cost, or to more effectively kill enemy infantry. However, there aren't enough different kind of vehicles in the game. Therefore, I suggest there should be a lot more different kind of light vehicles. I made suggested a while back about adding jeeps and motorcycles for 100 mp and 20 fuel which could quickly respond to action or cap points like the kettenkrad, and other vehicles like BA64 to add as a more durable but expensive alternative to the jeep, and so forth. These kind of vehicles should be added to the Soviet and German buildings which I believe could add a lot of more different kind of gameplay. Another problem with this is, there is no mid-game, so there are no need for these kind of vehicles. Players can crank tanks out at around 10 minutes, so there is no need for any light tanks, or any scouting vehicles since they get destroyed very easily and large tanks can come out to destroy them after a few minutes of use. Therefore, teching in coh2 should be more costly and take longer so there could be some more use for the light vehicles. Currently, Coh2 is fighting with infantry, then to tanks either medium or heavy (Heavy tanks come out pretty quickly as well, I've seen players just hold out till they get enough cps to get heavies. ) How bout some more progression. Infantry -> Elite infantry with light cars -> Infantry with heavier cars -> Medium Tanks ( or go straight to heavy )-> Heavy Tanks Even if CoH2 seems kind of similar to this, the progression is just too quick for there to be any mid game. In: Lobby |
Thread: 120mm and its uses.9 Jan 2014, 18:28 PM
Exactly, Relic gave the mortar other nerfs but they still did not fix the main problem, RNG squads wipes and precision strike. Remove the precision strike, buff the range, perhaps lower the damage of the AOE circle while leaving the impact damage the same or a little lower. In: COH2 Gameplay |
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