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Thread: German S-Mines Broken10 Mar 2014, 17:05 PM
Just walk over them. It takes more than one mine to kill a single conscript and they have bigger squads anyways. Just treat them as osstruppen and there you go! minefield cleared. In: COH2 Balance |
Thread: The COH2 Mega Map Poll9 Mar 2014, 20:36 PM
I just really wish Relic would just make 3v3 maps only 3v3 and 4v4 only 4v4. Some of these maps do not work with less players, and there are only a limited amount of vetos you can do. In: COH2 Gameplay |
Thread: German tanks aiming at inf instead of armor9 Mar 2014, 07:28 AM
Target priority is shit in this game. I don't know how each unit decides which target too prioritize. It doesn't shoot at tanks with the lowest HP, and it rather targets infantry than tanks. Even the Panther an dedicated anti tank vehicle shoots at infantry when they're tanks nearby. In: COH2 Bugs |
Thread: T4 and the Panther4 Mar 2014, 18:15 PM
Brummbars don't wipe Soviet infantry squads in one blow like the isu152 or is2, PGrens are powerful but only just as durable as regular Grenadiers. Ostwinds don't wipe out infantry squads. Flamethrower Halftracks does so little damage now since all flame weapons rely on crits to kill. Yes, The Germans does have good Anti Infantry units, but they are still nowhere near as absurd as the Soviet anti infantry. In: COH2 Balance |
Thread: Custom Maps contest on the horizon4 Mar 2014, 02:20 AM
Maybe the winner gets to have a job in Relic? lol |
Thread: Which faction do you prefer?3 Mar 2014, 18:00 PM
Germans! T he Soviets have to rely on so many gimmicky shit abilities that just ruins CoH2 for me. Precision strike, buttoning, sniper sprint, 2 men sniper squads, and Relic tries to balance around these dumb abilities instead of outright removing them. The Germans are the other hand are just like what a Company of Heroes faction is supposed to be. They are more hard hitting, more conventional, their doctrines makes more sense, their progression of tech is good (vCoH is still better in that respect.) The German doctrines are better in a sense that they are there too assist the German player, while the Soviets need to pick a doctrine to match up against the Germans. So I pick Germans because their design is good, but still needs work. In: COH2 Balance |
Thread: Expansion Poll!2 Mar 2014, 21:32 PM
With so much work needed to be done with the factions in CoH2. Why shoot for another front when one game isn't finished? In: Lobby |
Thread: I am a Noob ... a perspective2 Mar 2014, 21:00 PM
Hello all ... my name is Gary and I am a noob ... but not forever (at least I hope). Good luck, I've played 1000+ hours of Company of Heroes ( CoH and CoH2 put together ) and I'm still a noob I've seen many players that played over thousands of hours and are still mediocre I guess some of us isn't meant to be pro :'( In: Lobby |
Thread: What theatre of war would you like to see next in CoH2?2 Mar 2014, 20:53 PM
and no one cares about the eastern front? People actually want a Pacific Front? Why does everyone care about the small side show the Pacific front and no one cares about the Eastern front. Is it because it involves Americans? it's outdated machine guns, WWI tanks vrs a fully equipped mechanized modern army with 10x the firepower. What kind of a matchup is that? The best thing Relic should go for is a fictional Cold War scenario with NATO vrs Warsaw since that's a very even matchup. In: Lobby |
Thread: Ram 1 Mar 2014, 22:52 PM
Replace T34-76 with 85s on the T3 building. Take out ramming and give another ability. lol let's put t3476s in t4 building and put t3485s and su76s in t4 building then while we're at it. Just think, su85s for anti tank, t3475 for anti infantry ( but without the ram ) and Katyusha for artillery. In t3, it's t3485s for general purpose, su76 for anti infantry and artillery. Since the Soviets can only economically chose either t3 and t4 and not both it only makes sense. In: COH2 Balance |
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