Other:
1) Time Zone,
2) Lack of advertising, many tournaments don't get properly promoted. I had no idea that their was a sign up today.
3) Complicated sign up and coordination processes. A lot of tournaments require you to sign up with another site, track down a section of that site, register with a tournament on that section, find the contact details of the player/team you are to be facing, add them, organise a time to play across timezones, etc. Even same day tournaments can often rely on the players doing a lot of the work to figure out who they are playing and how to get in touch with them. This is doubly as hard with opponents who are "less skilled" at being communicative and making contact. |
SU-85 is fine IMO. |
GG, losing those conscripts in the early-late game really set you back.
I noticed you were floating a bit of mp at the end. You could have gone for the howitzer, I've found it pretty good vs the Elephant. Does huge damage when it hits and now has a faster charge time.
GG WP by both =)
PS. Loved the vet 3 SU-76, what a boss. |
Call me old fashion. I think the game should make money from customers buying it. I appreciate the support that Relic has been giving the game, and that's why I'll buy the new armies (expansions). |
I like all of it. |
Thread: ISU-1522 May 2014, 00:13 AM
I'd really like to see both Elephant and ISU-152mm hard capped at 1 and have a lock down ability similar to the KV-2.
At the moment both are too powerful and have no counter. |
Disagree. The Guards + Sniper combo already makes it very, very hard to kill the Sniper with a 222, which is supposed to be its counter.
Plus guards can upgrade for button which is one of the most powerful anti-armour abilities through the various stages of the game (obviously combined with supporting AT for use against heavier vehicles).
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IpKaiFung may well be the person who does the most for the CoH 2 community! |
I would like to see a hard cap of 1 on both the Elephant and the ISU-152mm. I'd also like to see a 5-10 second lock down on each of them where they can't fire until put in lock down mode and can't move until taken out of it. |
Haven't noticed any change. |