In COH1 units had to 'use' a territory point to capture it. Units capping were more or less like repairing units or units in red cover.
I don't see why this mechanic can't be reintroduced in addition to the cap circles.
Cap circles offer no debuffs, and they allow for capping progress to be frozen. This is not a bad mechanic.
BUT, if units could pack up their team weapons or plain infantry could 'active' cap to break this 'freeze' it might prove to be a meaningful game mechanic. A player might decide it's worth to put a squad into considerable harms way to get that last 1% before retreating.
At least I think so. It doesn't have to be either-or.
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