Kubels are very map dependent and have to often rotate perpendicular to map lane after pulling a flank which make it very vulnerable to the penal or IS supporting the sniper. JLI is complete rng at least without vet.
Imo since okw is infantry oriented, they don’t need a direct sniper counter. What they need is awareness and prevention, involving some player input and decision making.
-“Awareness”: Kubel vet 1 infantry awareness is the key. It gets vet 1 quite easily. However due to its vulnerability, you will likely lose it unless parked behind shotblockers or incredible babysit. I would swap vet 1 to vet 0 similarly to soviet mortar and add a small muni cost (5-10 muni to activate the scan). Maybe make it immobile to compensate.
-“Prevention”: What would benefit okw is, imo, a stormtrooper camo type unit. Of course not assault, but scout/skirmisher and hit and run. That would shift brute force playstyle into setting up and micro manage. I can see JLI having at least a better camo, but losing the sight range.
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