Pretty much confirms what people have been saying about Soviets. Bit more surprised at the high WR of USF, didn't think they'd be ranked that high.
Wehrmacht on life support once more.
Nah ost is fine it's just that the pro's are getting Lazy.
Posts: 1563
Thread: Stats from the WCS 2019 2.0 - Siphon X version19 Dec 2019, 17:10 PM
Pretty much confirms what people have been saying about Soviets. Bit more surprised at the high WR of USF, didn't think they'd be ranked that high. Nah ost is fine it's just that the pro's are getting Lazy. In: Lobby |
Thread: Incendiary barrage for panzerwer 19 Dec 2019, 16:09 PM
Like what. And why then is the werfer still underwhelming. In: COH2 Gameplay |
Thread: Incendiary barrage for panzerwer 19 Dec 2019, 16:08 PM
I think you got it backwards. The PTRS was amazing vs the p4 and Panther (non skirted, btw 50 cals could shred p4's). In a sense it is screwing realism so kinda have you wish. In: COH2 Gameplay |
Thread: Incendiary barrage for panzerwer 19 Dec 2019, 14:28 PM
I would reduce its maximum range, make it fire 1 or two fewer rockets and give it the same health and armour that the 251 has. That way its durable enough to let you play it near the frontlines. Bonus points if its MG could actually hurt infantry a bit. Assault werfer would be the dream. In: COH2 Gameplay |
Thread: Simple Fixes: Tank Meta Issues19 Dec 2019, 12:54 PM
Well the designed role of the panther was to be the T34/85 to p4 but 3v3 and 4v4 exist which made the Panther just op. But a lot of things have changed though. TD no longer have only 480 hp they pen more reliably(regularly) at all ranges and panther has much less armor (270 vs 350 or was it 320 idrc) and it costs different. Maybe we can try and give back the panther this role may by giving it a tad better AOE performance and nerfing it's range to 45 or something. Cus OST lack offensive power late game, giving them a defensive vehicle won't do em any good. In: COH2 Balance |
Thread: Simple Fixes: Tank Meta Issues19 Dec 2019, 12:14 PM
The Panther should get 60 range, cost up to 210 and decreased acceleration. Decrease turret rotation and revert the HP buff while giving it half the armour back. Didn't used to be a TD before. In: COH2 Balance |
Thread: Incendiary barrage for panzerwer 19 Dec 2019, 07:12 AM
That’d be cool. Realism can go hell for game play sake. The the walking stuka in game dont fire 320mm rounds either, it fires 250mm rounds not that it matters. Hell the panther fire HE rounds and would on occasionally switch to high velocity rounds to kill tanks, so should we make the panther an all rounder too. In: COH2 Gameplay |
Thread: Simple Fixes: Tank Meta Issues19 Dec 2019, 07:08 AM
KV2/8, IS2, ISU152, Tiger I, Croc, Pershing - 30 fuel cost increase, 20min ability recharge upon calling them in. What would buffing the t34/76 pen achieve. As for T34/85 why not give it an upgrade to increase AI performance at the cost of AI tied radio intercept ability. Since GMC has mark target wich make challenging panthers and tigers possible. Reducing the Jackson's mobility will do little with kind of long range accuracy it has. What bout the Tiger Ace though. In: COH2 Balance |
Thread: Incendiary barrage for panzerwer 19 Dec 2019, 06:11 AM
Current out all the non doc rocket arty the Panzerwerfer is by far the most mediocre. despite coming in late compared both the katty and stuka (especially the STUKA) it lacks both the power and versatility of those 2 units. So can't we give the werefer a munition based ability to fire a volley of 5 incendiary rockets. This would give the werfer a bit more versatility as it allow it both work as area denial and alpha strike (both of which still be shit compared to stuka though). In: COH2 Gameplay |
Thread: Why does balance team remove all fun from coh17 Dec 2019, 04:37 AM
What if i liked blobbin my panzerfussilier with officer aura? You can still do that at lower levels where people can counter blobs. In: COH2 Gameplay |
38 | |||||
3 | |||||
1 |