I'm wondering what people are doing for the mixed Axis v. double US matchup. As the Wehr player, getting grenadiers seems superfluous, so I am trying multiple MGs, snipers, and mortars, plus pios with flamers for the early game. It lacks pushing power, but grens don't seem to cut it against the inevitable riflemen horde. I'm not familiar enough yet with OKW to begin to thinking about how to integrate the two factions well.
What have you guys been doing that has worked?
Also: complaining about how this-or-that is UP/OP is for the balance forums. This is the strat forum, where we all come together to get better with the tools available to us.
I think it's foolhardy to write of the Grenadier even in 2v2 circumstances. There are some maps where you can easily rely on your ally (Rails and Metal perhaps) but your fighting force still needs to be somewhat self-sufficient in most games.
My personal build against US as Wehrmacht:
- Grenadier
- Grenadier
- MG-42
- Grenadier
- MG-42
The US is capable of putting out some really annoying light armor early game so you need Grenadiers to threaten a Panzerfaust or good opponents can sort of just run over you. MG-42s can threaten this light armor with the Incendiary AP rounds with some excellent micro but it's pretty tough actually.
The LMG42 upgrade and a couple levels of veterancy will make your Grenadiers actually fight very well against Riflemen. You will never be able to fight blob vs blob but that's what your MG-42 is there for. Screen it with infantry and you'll be fine.
There's a strong argument to be made for rushing up to Tier 2 against US forces if you see a Lieutenant. Skip the second MG-42 and use a scout car to control Riflemen blobs. The up-gunned 222 Scout Car can fight the M20 Utility Car very well. The Rifleman's AT grenade doesn't seek like the Conscript's AT grenade. If you keep moving then the enemy attack will almost always miss unless you're at close range or you're moving tangentially to the attack. This means the 222 Scout Car can really easily protect your flanks from Riflemen. The biggest threat from Lieutenant tech is the M15 AA Halftrack. This unit will destroy a 222 Scout Car quickly. It's total Pak40 bait though and the 222 Scout Car can finish off a weakened one (just never approach a M15 AA halftrack when it is stationary cause it's 37mm cannon will be active and rip you to shreds.)
US forces have really bad/expensive artillery units so Pak40s are extremely annoying for them until the M8A1 (which still has nearly as much range as the Pak40 so you can actually turn the tables on it pretty easily).