Profile of Strummingbird
Post History of Strummingbird
Thread: Balance Wehrmacht vs. US17 Jul 2014, 01:22 AM
E8s should be able to mob and kill a Tiger for cost very well, much like T3485s do. In: COH2 Balance |
Thread: Balance Wehrmacht vs. US16 Jul 2014, 09:06 AM
Correct me if I'm wrong, but don't assgrens fare as badly against rifles as they do against penals, even before BARs and M1919s? Stug Es and Tigers are undoubtedly good, as is the Ace, but without them T3 armor is very effectively countered by Jacksons even without 57mms, and it's difficult to keep the infantry superiority required for Paks/shrecks to push away the Jacksons. In: COH2 Balance |
Thread: Faction Strength16 Jul 2014, 08:58 AM
1. What's with the obsession with rank? Is only the top player of each faction permitted to give their opinion on balance? 2. Even if you choose to pull rank into this, your stats are a heck of a lot worse than his... so why bring it up? No offence intended, just curious. In: Lobby |
Thread: Faction Strength15 Jul 2014, 16:51 PM
Why do you need to outnumber when your basic infantry win two on three anyway? And they won't be outnumbered when you can call them in with no build time and instant vet for no difference in cost ![]() That being said, US will be more than adequate in team games I think, even in the late, once people get their hands on Rifle Company. It's pretty much Advanced Warfare with good core infantry and a better offmap, less Radio Intercept. USF performance vs the Wehrmacht is in a delicate position IMO. USF brute-forces through with the sheer strength of Rifles, the M15, and later the Jackson against T3, but if they lose this early game power through balance patches it'll reveal the faction weakness to MGs, Snipers, 222s, and call in armor (namely the mech assault vehicles). Just my two cents as a mediocre player. In: Lobby |
Thread: Why should I build these units?15 Jul 2014, 09:48 AM
Well he is kind of right. While the 85s have a larger AoE they Both the 85mm and the 76mm have the same AoE. The 85mm scatters a lot less, though, so in my experience they tend to be much more reliable killing infantry, offsetting the small reload difference. In: COH2 Balance |
Thread: M4A3 Sherman Medium Tank15 Jul 2014, 06:29 AM
Isn't the Sherman virtually equal to the T34 76 in every aspect, except it comes in a well rounded tier, can self repair (crits), throw smoke, swap veterancy, equip squad wipe shells, obtain a useful combat vet ability, and get a good pintle MG for 10 fuel more? In: COH2 Gameplay |
Thread: USA has some rather super advanced artillery14 Jul 2014, 14:39 PM
The bombing run comes in decently fast on most 1V1 maps. There are also various ways to hold the target still or near-still for the duration of the strike- mines, button, ram, AT nade, vehicle blocking, waiting for it to commit forward. Nobody uses it on a mobile target, just like how nobody uses the Stuka AT strafe on a moving vehicle. Options for the US are more limited, but you can still Stuart stun, AT rifle nade, or vehicle block. The 155mm stuns so you only need the first shell to hit anyway. There's no need for the insanely over the top damage too. And of course there's the issue of it blowing up OKW trucks, which is patently ridiculous. Also 57mms are as survivable as Pak 40s, so make what you will of that. I've never faced the JT as the US because nobody would ever get one in a 1v1. In a team game I'd hazard a guess that the rocket strafe + mark target would do a fair number on it. In: COH2 Gameplay |
Thread: USA has some rather super advanced artillery14 Jul 2014, 13:47 PM
Best to bring it in line with the precision bombing strike in terms of cost-efficiency and damage. Right now it overshadows it in every aspect. In: COH2 Gameplay |
Thread: Ghost barbwire 2.011 Jul 2014, 20:46 PM
If you mean the OKW one: It's strengthened barb wire and can't be cutted It's so strong, incomplete wire can't be cut either... neither can it be shot at or targeted, making it completely invincible early game to the USF, while requiring next to no build time. In: COH2 Gameplay |
Thread: Rifle infantry cmdr is the best10 Jul 2014, 21:31 PM
the easy eight is amazing. not sure what you guys are talking about. it has 720 hp, which means it survives an extra hit compared to the sherman. 55 more front armor, so it can actually deflect hits from a jagdpanzer. it has nearly double the penetration at long range. its got less scatter than the shermans HE rounds, but less AOE. all that for 40 more mp and 25 more fuel. its hands down the best american tank. for pure damage, pen and range the jackson is better, but the durability and AI make the easy eight better in my opinion. Wasn't the extra HP removed in the alpha? it only has 640HP now, I'm quite sure. But still the E8 dominates (or used to in the alpha, I haven't used it in the live version) all other standard medium tanks for cost except the t3485. It costs 10 more fuel than a Panzer IV and beats it hands down head to head for example. In: COH2 Balance |
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