Upgrades usually don't cost fuel, and 20 fuel for an artillery unit- even with a munitions cost tacked on- would be pretty extreme.
Another problem- no distinctive rocket noise, so it would be hard to properly 'telegraph' the attack.
It's an interesting idea, but I don't think it would really work. I'd rather just have a nondoctrinal 105mm howitzer that could be built be REs after T4 was teched.
Profile of Strummingbird
Post History of Strummingbird
Thread: US Mobile Artillery idea (M20 Command Car)26 Aug 2014, 05:45 AM
In: COH2 Gameplay |
Thread: WFA Veterancy Guide25 Aug 2014, 13:20 PM
Thanks, much appreciated! Also it would probably be worth putting that in the other veterancy guide thread for future inquirers, if you could. In: COH2 Gameplay |
Thread: WFA Veterancy Guide25 Aug 2014, 13:06 PM
For the most part, they are generally accurate (barring the conscript vet 3). No reason to outright claim them to be false, especially when Sarantini just posted an example of the Vet 4 bonus working. But on another note, does anyone have the vet bonuses for the Wehrmacht Puma? It doesn't appear on this guide, nor on the old veterancy guide for eastern front factions. In: COH2 Gameplay |
Thread: WFA Veterancy Guide25 Aug 2014, 12:34 PM
Weird indeed as G43 panzerfusiliers are supposed to be the ones getting sight increase and maybe JLI as well, but certainly not volks. Veterancy Rank 4: Try playing the game more. In: COH2 Gameplay |
Thread: The American M2HB HMG25 Aug 2014, 09:09 AM
![]() A fine example of a treaded piece of airborne american engineering. Obers don't laugh at these guys, that's for sure. Sorry, that just had to be done In: COH2 Balance |
Thread: Any point to even bothering with OKW?25 Aug 2014, 06:38 AM
The odd thing is, in all of my german games where I faced soviets in the past couple days, every one of my opponents opened with penals (except symbiosis, who did con-maxim-guard)- even against wehrmacht (god knows why, 222s tear them open). Seems like the meta is turning. In: COH2 Balance |
Thread: Elite OKW infantry able to spawn behind enemy lines24 Aug 2014, 16:40 PM
Firstly. 'vcoh' and 'falls' makes no sense. 'Vcoh' is vanilla coh. US and Wehr. Next. Available in 'Luftwaffe' doctrine 4 man squad Has a grenade (albeit different type) Similar cost (420 vs 440MP) Faust (Regardless of engine damage) Elite infantry status- high damage glass cannons Has access to FG42s lastly, and most importantly- Spawns out of unoccupied ambient buildings You couldn't be more wrong even if you tried. Also something people fail to note is that the boring old bolt actions coh1 falls allowed them to recloak and gain ambush bonus damage between shots, iirc, which actually meant FG42 performance was about equal to Kar98 beyond short range and in cover. In: COH2 Balance |
Thread: US M3 Half Track24 Aug 2014, 05:05 AM
I'm afraid I still disagree. The demo charge ability alone makes them worth the cost on urban maps. The fact that Soviet engineers can is irrelevant, because, well, it's another faction. Neither German faction can lay demo charges, and that doesn't affect assengies either. Sturmpioneers have nearly the same DPS as pgrens, but slightly, slightly less at alll ranges so you're incorrect there. Assgren grenades are bad against stuff outside of buildings and cost a bunch, whereas assault engines get flamers, which allow them to beat pgrens or sturmpios more often than not. Sprint is nice, but assgrens don't maintain utility into late game because LMG grens are so good and they don't have noncombat use... whereas the engineers can lay demos, repair, and degarrison. In: COH2 Balance |
Thread: US M3 Half Track24 Aug 2014, 04:35 AM
They have superb close range damage- as much as an assgren squad- and more importantly, they can lay demo charges which are probably the best infantry based squad wipers currently. Just having a squad around to demo houses and points is very handy. In: COH2 Balance |
Thread: IS-2 Frontal Armor 22 Aug 2014, 01:19 AM
They should remake stugs G to ANTITANK and only ANTITANK for gods sake, I dont even know why they changed it, no one was calling for this multirole change. For what it's worth, the Stug was, historically, a cheap multirole vehicle not a dedicated tank destroyer- hence the sturmgeschutz designation instead of jagdpanzer. I quite like it as it is, fair against all targets instead of just another SU85/Jagd4 clone- it's quite unique, and the same can't be said of most vehicles in the game. In: COH2 Balance |
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