Since we have available a repository of stats and a very helpful veterancy guide, I decided to put two and two together to make a spreadsheet of (most) vehicles and how, exactly, the veterancy buffs affect them at every vet level, 1-3 for OH, SU, and USF, and 1-5 for OKW.
Credits to TensaiOni's
website and COH2.ORG's recently published
veterancy guide.
Here's the spreadsheet:
https://docs.google.com/spreadsheets/d/1kzY9-UwZSQ19_EL3LTZoBHjMCwD1ZaDrEtedjKap4wM/edit#gid=110608506
Generic stats are in grey, 'offensive' stats in red, 'defensive' in green, and others in blue. Miscellaneous stuff like Command Panther aura and vet 1 abilities are right at the end. Every time a veterancy bonus affects the unit, the particular statistic is shaded in darker.
Example:
For example, the Puma has a 33% damage buff applied once at vet 3, hence the moderate shade of red. The M4C has two reload buffs of -20% and -30% reload time at vet 2 and 3 respectively, hence the dark red.
Disclaimer- I don't know how exactly the cooldown/reload/aimtime works for flak vehicles with multiple shots per reload- the numbers for those are timed directly from the game, and are approximations.
I also haven't checked the values for the barrage modes- KV2 and SU76 specifically, so that is missing some data- and vehicle and turret rotation base speeds I do not have, so I only included how veterancy modifies those, not the actual values. Same goes for the kv8. i'll fill those in whenever I get round to finding the values out. Lethal AOE is just the radius at which the weapon does more than 80 damage.
Armored cars, halftracks, and artillery will probably come later- machinegun weapons don't fit on this table nicely.
Lastly, do please point out any mistakes if you spot them, and i'll rectify the errors whenever I can.