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russian armor

Help please

by Strummingbird 21st June 2013, 06:07 AM
  • Ostheer flag Blink Bonny
Kholodny Ferma (4)
Kholodny Ferma
  • Soviets flag Anavar

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Patch: 3.0.0.9561
Duration: 00:16:52
21 Jun 2013, 06:07 AM
#1
avatar of Strummingbird
Honorary Member Badge

Posts: 952

I'm by no means a good player, and I'm having problems with hit the dirt/PPSH conscripts. Any advice would be very much appreciated.
21 Jun 2013, 07:37 AM
#2
avatar of ArchFire

Posts: 4

Honestly, I don't think you've made any major mistakes. However, I can say that if i were you, i wouldn't have built a pak if i saw t4, I'd have built another panzergrenadier squad with shrecks. This is why it is important to save the first 120 muni you can get. Also, there is no point in building a pak if the units it is against are a counter to it such as the su76 with its barrage ability. After the first 120 muni, i would suggest that you get a flamer for your pioneers since i believe flames negate cover bonuses of hit the dirt. I also think the scout car upgrade was a waste of muni since there were no clown cars.

One more thing, consider not building a 2nd engineer squad in a smaller map like kholo. I think 1 is enough and that mp could have been saved for even another pgren squad. Basically by the end of that replay, I would have had 3-4 pgrens, and 1 flame engineer, and possibly gotten a command tank to kill infantry and provide defensive bonuses, since i wouldnt have bothered to tech at that stage of the game while losing.
21 Jun 2013, 08:17 AM
#3
avatar of Strummingbird
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Posts: 952

The AC upgrade was to take out the SU76- didn't really work out, though. Will take your advice into account- thanks.
21 Jun 2013, 15:38 PM
#4
avatar of KaTCoH

Posts: 6

In the beginning, cap points in a way where your squads meet up at a location where engagement is most likely, do not spread yourself thin. Your opponent was strong in T1, you should have consolidated to hold at least one fuel all the time with all your forces.

Do not fight battles you can't win, your biggest problem was staying too long in infantry engagements where you were overpowered. Pios do not fight CS alone, you lost MG to a rushing CS squad where it was clear you wouldn't set up in time, less so pin to prevent a molotov.

Retreat sooner - this is not vCOH, if 2 grens die and the squad is continued to be fired upon, you should retreat immediately because you don't want to lose the whole squad.

All in all you're definitely not bad, you don't idle and have good unit positioning. Add me on steam if you want (karolis.t) and we'll play some friendly matches, I'm not a pro by any means myself, merely someone who was up to lv 11 WM in vCoH months ago.
21 Jun 2013, 17:00 PM
#5
avatar of Strummingbird
Honorary Member Badge

Posts: 952

Thanks for the advice. I'd add you, but I can't seem to find your profile.
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