Isn't the formula reinforce cost = (squad cost / number of members in squad) / 2? I think every squad in the game follows it (barring squads which spawn out of buildings or airborne)
Actually, a 5th man upgrade on an individual squad basis (say for example 40 munitions or manpower or whatever resource to increase squad size of only that squad to 5), in exchange for permanently disabling LMG upgrade on that squad, would be interesting to see in action. As some people have already said though, it's more of the maps that are the problems I think.
Well, there was already quite some time since the game spawned a player so horribad that he made a "combat engies OP" thread.
And now the history repeats itself.
Come back when you've got less than a 10-1 post to game ratio and talk, perhaps. Your forum-warrior behaviour is not appreciated, especially if you insult a player better than you in the first place.
I'd say CEs are the best of the standard engineer units, not only for the cost and the explosives they lay but also for how well they work with the rest of the faction- M3s, forcing sweepers instead of flamers right from the get go from the enemy, all that. That being said, I don't think they're too good- it's more of pioneers being poor in comparison.
WTF how did I not notice.Ive been using the sturmtiger every axis team game I play lately,such a funny unit
The information provided about the sturmtiger tracking is out-of-date- it can now only target the ground. Definitely don't find it as useful as it was before, with the shorter range and no lock-on.
Just something to add, the SU-76M fires a barrage of 6 shots.
Cheers, added that in.
Also updated- Jagdtiger engine upgrade and OKW P4 armor upgrades added in (1.3X armor modifier for the P4J upgrade, 1.2X speed and rotation + 1.5X acceleration on the Jagdtiger upgrade for those interested).