Panzer Tactician is such a no brainer no skill instapop escape tool. It also breaking button is stupid. It should either have an activation delay (like with USF vehicle crew evacuate) so it has to be used pre emptively, or it should be an aim launcher like the Sherman that takes time and tactical placement.
Or alternatively it just shouldn't be on Panthers and Tigers, the massive Health and armour on those vehicles is already more than enough for them to be incredibly difficult to destroy, especially combined with the really low rate of fire of Ziss Guns.
With the abundance of RNG, especially within tank battles Coh2 really needs to increase the skill differentiators by removing abilities and tactics that require no effort or skill, as well as preventing a player from being punished if they make a mistake and get outplayed. Panzer Tactician is one of the worst offenders.
the same with mark target. but in that case it would be easier to just remove pretty much all abilities from the game. but that would make a game pretty boring wouldnt it?
i would also call usf tank smoke more no brainer-no skill. smoke the front of the attack on enemy positions and rush in with shermans.