On 2v2 (besides Elefant + Tiger) for me double Tiger worked even better.
These days double ISU commander is becoming very popular, I doubt you can handle it with your double tiger commanders. All the enemy needs is a Spam of AT guns and ISU.
Was it in the radar the units that had a shooting range of 100?. I'm not saying about they modified the max range of the units but if they did modify the range of these units "couldn't somebody" talk about it? *blink *blink
ISU and Elephant have been fixed. I can't say how, but they aren't going to be a problem anymore.
Also the mini howitzers are basically just mortars with a bit more utility.
Really? Good news then.
Can you tell me if soviet mines have been reviewed?
I expect no more squad wipes from Isu/mines, and stronger counters for elephant.
Hi all;
With this post I'm trying to discuss about something I think it goes against strategy which I think (It is / It should be) the brand of COH series.
I'm talking about long range weapons that autofires/auto aim. Mortars are Ok in this issue but Elephants/Isu-152 and as far as I could see on WFA replays there will join more weapons like these (some kind of small howitzers that fires through buildings).
I personally would like this kind of features to be used from a manual firing (manual barrage / aim)so the role of these weapons may be to fight static units like mg's / at guns. Otherwise this game will benefit the guy who plays defensive, I could see from the replays enemy infantry attacking and pushing, being wiped by that unit from a large distance.
This is just my oppinion, I'd like to listen other guys who tested it in the Alpha test.