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Heavy call ins > T3 + tiger tanks

by KyleAkira 27th July 2014, 10:39 AM
  • [00:52:09] StC-Kyle Akira: those tanks never fkin die
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Patch: 3.0.0.14690
Duration: 00:53:12
27 Jul 2014, 10:39 AM
#1
avatar of KyleAkira

Posts: 410

Hello, I'm posting this replay to show you how a (good team) can make it great in early-mid game but being affected by what I think it is something not fair.

We were dominating early.mid game, we bet for medium tanks to keep our superiority, supported by schreks, raketenwerfers and paks. The real problem came when the enemy hit his first IS-2. You will notice on his first engagement that a pak and a few panzer4 shoot at that tank without even penetrating a single bullet.

After watching our enemy strategy, we decided to build for heavy tanks (as we had a good early.mid, we cuold make T3 + heavy tanks) but the problem remained. Tigers being penetrated so often, Panzer4 being useless, panzerschreks and paks bouncing on that armor. I made an attack from 3 different flanks with 2 tigers, 1 p4 and 2 panzergrens with shrecks with a really bad result for me. I agree I did it wrong with panzergrenadiers because I felt frustrated and I decided to sacrifice my squads for 1 more shot to try to kill those beast but I failed.

well, I hope you can tell me something in that replay. This map have fuel next to every base so that guarantees that everyone will have decent fuel in late game for at least a heavy call in.
27 Jul 2014, 11:38 AM
#2
avatar of Abdul

Posts: 896

I did not see the reply but it sounds like the same problem I faced on this map playing 1v1. One question, did you try making teller mines to cripple their is2?
27 Jul 2014, 14:14 PM
#3
avatar of KyleAkira

Posts: 410

jump backJump back to quoted post27 Jul 2014, 11:38 AMAbdul
I did not see the reply but it sounds like the same problem I faced on this map playing 1v1. One question, did you try making teller mines to cripple their is2?


I did not, but that wasn't the problem, because Teller mines are good for preventing flanks but he was coming from the front, and it's risky to plant mines there because a single explosion will blow up the mine. Specially when he had mortars.
27 Jul 2014, 14:58 PM
#4
avatar of DasDoomTurtle

Posts: 438

The Frontal armor is always strongest on the front of tanks. When You can not cut supply to delay such a call in the best thing to do is ambush it. The sides and rear are very weak this is where You need to focus the attack. Set in wait let him come then use tanks to circle him get him to turn so sides face groups of at guns and men with shreks. Its al about getting yourself around the IS2 to kill it because it is slow and BIG.
27 Jul 2014, 15:28 PM
#5
avatar of KyleAkira

Posts: 410

It is faster than my 2 tigers. My p4 is faster but will be meatshield if I try to flank them in the position where he was standing the hole game.
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