I need some clarification on a couple of things.
1) I am fine with the nerf to wind up for guard grenades, however I think all grenades should then have that wind up since it is the longest in the game. The MK2 has the single highest wind-up of any grenade in the game. Why would one want to put an additional micro tax on all allied factions by giving less time to react to axis nades and having to wait longer for own nades to be thrown?
2) Ass grens are now really quick to throw their nades and other than a retreat seems really difficult to evade the nades.
3) "We wanted to make the M20 more accessible but also make its interaction with the 222 more consistent while lower its close range damage to limit its effectiveness at diving after support weapons and infantry on retreat. We also felt that the M20 vets up too slowly and without enough bonuses."
I don't quite see where the changes relate to the text. None of the changes provide any bonuses to vet other than bringing accuracy close to the level it was before the change, right? The interaction with the 222 also seems unaffected to me.
Other than these things that I don't quite understand/agree with, I like the patch a lot. I'll need a lot more games though.
A really big thank you to you guys for putting in so much of your time to make this game better. Thank you very much