You can’t change penals without redesigning the entire faction. The way to go imo is to follow a USF approach:
T0: Combat engineers, Conscripts
T1: Dshka, M3A1, Penals
T2: Zis-3, Mortar, Sniper
T3: M5, T70, SU76
T4: T34/76, SU85, Katyusha
Get rid of 6 man teams and keep all soviet support teams at 5 men. Conscripts stay as 6 men and buffed, with stock SVT package upgrade for 4 SVTs. AT nade, Molotov and SVT package unlock into a single sidetech. Penals become a 240mp unit holding 6 conscript mosins with satchel and a flamethrower upgrade. Maxim replaces Dshka as a doctrinal mg and gets reworked, though in my honest opinion because of the deathloop it needs to be removed from the game.
T1 and T2 is the same choice as LT vs Cpt: Mobile vs Static. Both have strong anti infantry and strong anti tank, with the M3A1 getting a slight bonus to mg penetration to work alongside the Dshka to keep light vehicles away.
Profile of T.R. Stormjäger
General Information
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
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Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality:
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