Normally I would argue that there’s way worse behaviours that aren’t being punished and that he’s been scarred enough already to not do it again, but the fact this guy went into a 4v4 to camp a lane with Urban Defense and do nothing for 72mins tells me it’s better for the community if he’s banned so he won’t do that build again.
The build is worse than the bannable offense.
Kappa
Profile of T.R. Stormjäger
General Information
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality:
Greece
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality:
Greece
Signature
Post History of T.R. Stormjäger
Thread: I can't login to automatch(Might be banned?)11 Mar 2020, 20:52 PM
In: COH2 Bugs |
Thread: Ditch the Sherman Dozer Attachment11 Mar 2020, 17:38 PM
I bought Tank Hunter tactics and the doctrine got neutered and salvage was straight up removed. Where’s my refund? In: COH2 Balance |
Thread: Does this deserve a ban?11 Mar 2020, 17:37 PM
Pathetic ban/report... BMing his teammate and then reporting him for being salty after a 1h game. grow up and take a loss with randoms like a adult. I tend to agree with this. In: Replays |
Thread: Winter balance (1/2020) feedback - UKF11 Mar 2020, 14:19 PM
Churchill pop is very much fair. It’s a beast. Unless they make the Panther better vs heavies, the current pop cost is perfect. In: Lobby |
Thread: Winter balance (1/2020) feedback Soviets11 Mar 2020, 14:18 PM
I think Conscripts are in a really good spot right now. Only thing I’d change is I’d raise the build time of their sandbags by about 3 seconds. In: Lobby |
Thread: Why the 7 model Cons10 Mar 2020, 23:29 PM
Why was the 7th model Conscript upgraded introduced a few patches ago? Because the lack of non-doctrinal weapon upgrades for Conscripts resulted in abhorrent late game scaling, as well as the inability to purchase and upgrade a vet 0 Conscript squad in the late game because it would get absolutely nuked by veteran Axis infantry (especially elite infantry) with weapons upgrades, resulting in very unfair and one-sided situations were late game wipes on veteran conscripts were game deciding. Thus the balance team had 2 options, either to give them a weapon upgrade such as a double/single DP28 LMG, or to increase the squad size to 7 and provide rate of fire bonuses. They went with the later, as well as reload and veterancy gain bonuses to allow the Soviet player to purchase Conscripts in the late game and not be unfairly punished for it. What event made that "improvement" come true? It wasn't really a single event, more of an issue with players constantly going T1 for Penals and choosing not to bother with conscripts. The Soviet faction did not have usable mainline infantry, and to the balance team's credit they identified and fixed the issue. Who requested it? About 90% of the playerbase and about 99% of the elite 1v1 players. The general consensus before the May 2019 Balance patch was that Conscripts were in dire need of late game scaling and some kind of upgrade was necessary. Feel free to read up on that: https://www.coh2.org/topic/89485/soviet-general-faction-changes-new-cmdr-mod-5-0 Anything else? In: COH2 Balance |
Thread: What if allow Grenadier build trench?10 Mar 2020, 23:20 PM
You wouldn't say such a stupid thing if you'd done 1vs1 with all the faction http://www.companyofheroes.com/leaderboards#profile/steam/76561198021567998/standings Where's yours? In: COH2 Gameplay |
Thread: What if allow Grenadier build trench?10 Mar 2020, 22:32 PM
This T4 Passive Buff is too excessive What if Brits got a 25% increase in capture rate? Would that be a problem? Would it be noticeable? In: COH2 Gameplay |
Thread: Winter balance mod 2020 V1.310 Mar 2020, 22:31 PM
I think another possible issue will be Mobile Defense taking over the meta against Soviets in 1v1 since the T-70 is still going to remain extremely powerful and difficult to stop unless the opponent doesn't sweep and drives into a teller mine. Puma is going to be a no brainer unit against the T-70 and with other buffs coming in for the commander (Ostruppen Reinforce Cost at Tier 4 and Target Size Reduction for Command P4) I am worried that even though the commander itself might not become overpowered, its going to become the meta and reduce variety within the game. Think about it this way: If a slight buff to a non-meta commander turns it into a faction crutch, what's the real issue here? The commander or the faction? My opinion is that Mobile Defense will be niche, but usable, which is a good thing. In: COH2 Balance |
Thread: Fun game with some messy T34 pushes10 Mar 2020, 22:27 PM
WHO RUN MCBURMIE'S? #MVGame In: Replays |
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