Profile of HelpingHans
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Email: wnzrfjuvgrfvqr6(zzm)vpybhq.pbz
Register Time: 18 Nov 2012, 20:00 PM
Last Visit Time: 12 Sep 2022, 20:30 PM
Broadcast: https://www.twitch.tv/helpinghans
Facebook: https://www.facebook.com/pages/HelpingHans/210130155823922
Twitter: https://twitter.com/Help1ngHans
Youtube: http://www.youtube.com/user/WmDHelpingHans
Steam: 76561197984317656
Birthday: 1993-09-22
Residence:
United Kingdom
Nationality:
United Kingdom
Game Name: HelpingHans
Email: wnzrfjuvgrfvqr6(zzm)vpybhq.pbz
Register Time: 18 Nov 2012, 20:00 PM
Last Visit Time: 12 Sep 2022, 20:30 PM
Broadcast: https://www.twitch.tv/helpinghans
Facebook: https://www.facebook.com/pages/HelpingHans/210130155823922
Twitter: https://twitter.com/Help1ngHans
Youtube: http://www.youtube.com/user/WmDHelpingHans
Steam: 76561197984317656
Birthday: 1993-09-22
Residence:
United KingdomNationality:
United KingdomGame Name: HelpingHans
Signature

Post History of HelpingHans
Thread: Pez15 Jul 2013, 01:59 AM
Legend has it Pez was born with that cap. In: Reborn |
Thread: Fortified Armor Strategies15 Jul 2013, 00:13 AM
I'd like to see some replays that proof this strategy to work and also to illustrate the execution. I will try my best to get some replays =]. In: Guides |
Thread: Epic game on ze pripyat vs 'cohexperts'15 Jul 2013, 00:09 AM
GG wp guys. Very close game. In: Replays |
Thread: Elephan, Tiger; Usleless14 Jul 2013, 13:17 PM
I wished I had saved my replays where my Elephant brought me back into the game now. If you guys would like I can proove to you how effective the Elephant is in competitive play if it gets to that stage by posting some replays here. I need to post some replays anyway for my strategy. In: COH2 Balance |
Thread: Elephan, Tiger; Usleless14 Jul 2013, 02:54 AM
Personally I fine the Elephant to be absolutely fine even in competitive 1v1s. If you are losing your Elephant to t34's and their ram ability then you obviously haven't got it supported well enough. One quick panzerfaust would stop that T34 easily. You've got to remember that the Elephant is not a front-line tank. You need to have it at the rear of your army and protected from enemy flanks. If you do this correctly you should be able to easily defeat your opponent. I also believe the current cost of the Elephant is justifiable because it basically counters all soviet armor if used correctly. It does cost 260 fuel but if you put 1 or two fuel cache's down mid game and have decent map control you should be able to get one out easily. If you're planning to get an Elephant out anyway then don't spend you fuel on other units. Lastly about the Tiger tank I agree with you. It needs a serious buff as it comes too late to do anything and doesn't pay for itself. Currently even one SU-85 can give a Tiger a run for it's money =/. In: COH2 Balance |
Thread: Fortified Armor Strategies14 Jul 2013, 02:23 AM
Perhaps Basilone should learn from yourself, but then you'd be just as likely to float munitions as he is because Soviets are just that way. You get far too much munitions than you actually need to be competitive. I should have be clearer on my last post, it's never good to engage in discussion when your drunk, please excuse me. First of all those images randomly taken from a couple of games I had when I was floating munis do not prove your point. This is because I could easily float that much if I was stomping my opponent(s). Everyone floats resources when they are winning by a comfortable margin. It's only when I am playing a very close game where if I had the opportunity to get my opponent to waste even a bit of his munitions, it would surely be worth it as this could be the difference between one of my units dying or not due to a mine for example or an off-map ability and therefore the difference between winning or losing a game. Therefore it is a valid tactic. Remember each AT grenade costs 25 munitions (which is 5 short of a mine) and if your opponent keeps wasting AT grenades on trying to kill your armor it will keep adding up. Take for instance in vcoh where some players got their axis tanks purposely 'stickied' bombed to get the US player to waste munitions. It's the same principal. If you watch 1v1s in the early game between two excellent players they will always use up every bit of munition they have available to help them win. But hey if you don't want to use this tactic then fine it's your loss. After all this is a guide. In: Guides |
Thread: Fortified Armor Strategies13 Jul 2013, 22:56 PM
Well then Basilone I'd hate to say it please don't get offended but your not using enough munitions if you aren't running out or specifically saving up for something. In: Guides |
Thread: Fortified Armor Strategies13 Jul 2013, 13:30 PM
Feels more like a generic german build order than specifically for this doctrine. Since the ostheer commanders are more for supporting your army instead of forming, I don't see why you didnt make a general one. This strategy is specifically for this doctrine as it includes all the abilities apart form hull down which I feel is a bit pointless in the face of the soviets as SU-85's will out-range most axis armor. Therefore when you hull-down a vehicle it basically becomes a sitting duck. Now if you want to use the standard build order for this strategy with other doctrines you most certainly can as this build order works well with many other doctrines. The elephant is a must on all maps in my opinion. I have tried to use multiple p4's against the SU-85s on that map both summer and winter to no avail. Any decent soviet player will be able to handle p4's with ease once they have their SU-85's out. If you want to use the Festung Armor support doctrine which was the doctrine you were referring to and the doctrine I was going to originally write about then be my guess. Like I said this guide is specifically for this doctrine and I believe this doctrine is currently the right one to choose at the moment as axis are in real need of a strong mobile counter to SU-85. Doesn't the doctrinal PIV have a stubby gun? Actually I have found this to be an excellent tactic. You must think of it like this. If a soviet player wastes an AT grenade at an axis vehicle then those munitions will not be used on something else like a mine or help towards an off-map ability. Also you must remember that your vehicles are also gaining vet from taking damage. Now if it were me I would much rather have a double vet panzer 4 command tank than a double vet conscript squad. To counter your last point I said in my guide that you should only do it if you know you can quickly and easily repair your vehicle. Obviously you wouldn't want to do it if SU-85's are lurking around. Remember you can also pop the smoke ability on your tanks to get away anyway. Great props to Symbiosis, AmiPolizeiFunk, OnkelSam and Ginnungagap for helping getting the guide out. In: Guides |
Thread: Fortified Armor Strategies13 Jul 2013, 00:10 AM
awesome strat guide, good stuff, ELEPHANT! Thanks Whiteflash =]. In: Guides |
Thread: Hi all , from Uk12 Jul 2013, 23:04 PM
to the community dude! In: New Members |
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Latest replays uploaded by HelpingHans
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Round 1 Game 2 Hans vs Prime Competitive Mod Tourneyby: HelpingHans map: Faymonville Approach1-1,068 -
Round 1 Game 1 Hans vs Prime Competitive Mod Tourneyby: HelpingHans map: Faymonville Approach1-1,060
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to the community dude!