Pretty straight forward. As soon as I left the tank trying to do a critical repair my tank crew members died instantly. Has anyone else experienced this before?
So I decided to spectate a game for fun and noticed a game breaking bug. Around the 8 min mark or so the OKW player builds a Flak Half-track and drives straight over a M20 mine, oddly enough no damage is dealt towards the Half-track. Something I have never experienced before
You are being are too predictable, you keep attacking from the same angle making it a luxury for your opponent.
Draw your opponent out of the foxhole. You've got two VPs, let him be on the offensive after all you got the advantage. I understand that having 3 VPs is more attractive but be more strategical about it. Draw him out and do a sneaky demo attack on his trucks for example.
Usage of R.E.T. at the beginning is good but mid to late game not as good, use for capping or as meat shield.
Get a suppression element with your blob. You can be more economical with having less men and replacing that with a .50 caliber in the back it is the same effect more or less.
Try and garrison buildings yourself, riflemen in buildings are dope. If you are having trouble with garrisoned infantry invest into grenades or better yet go rifle commander and get flamethrowers.
Using demos offensively like you are using grenades is bad idea, a good player can easily see this coming don't waste your ammunition save it for p47s or para upgrades.
I personally don't think T3 works well in conjunction with Airborne since both have AT elements. You don't go stuart nor get the AT from the building since you have 4CP 57mm. Zooks are bad don't get a captain for it. It is much more effective if you go LT then M20 then go T4. I'm addicted to laying mines with the M20 it is the most satisfying thing to watch a luchs or puma blow up with 1 hit.
You also mentioned you have trouble gaining intel. The M20 provides just that, it is a agile little bugger. It can be easily used for quick scouting missions or a quick cap on the cut off, it also has great vision at vet 1. You can use that with your Jacksons and Scotts well.
I'm not not entirely sure what the legitimacy is on that, dropping right on the mark after you lost your ace and lots of infantry when pop made a push is a bit odd/