What I absolutely don't get is the logic behind those changes. First off they took away an important CORE ELEMENT of CoH1 - cut offs! So they actually took away one major factor in terms of map control.
Think of the three big maps of CoH1, they all had that cut off that made those maps interesting. Now, they did not only take away cut offs (which makes it already a lot easier to keep a small portion of the map, but they also changed the way upkeep works, so that holding the map does not give you a manpower advantage, but rather a manpower disadvantage by having more units and not getting any more mp from the map. On top of that you get veterancy from taking damage and you get some fuel and ammo from every point you hold.
For me it feels like you get much less rewarded by playing better than your opponent, in nearly every aspect.
'Long, VP close games' Really? I haven't seen a 1v1 game that goes for more than 45 mins and coh1 60-70 min games were the norm, at least on the high lvl shoutcasts.
And I do like the more accurate weaponry this time around, no more 5% tanks getting away because an RNG rolled a miss/crit on a schreck squad at close range.
Exactly the other way round, although the numbers are not accurate. CoH1 (1v1) games took about 30 minutes up to 60 max. I can't remember a CoH1 game that took longer than an hour, not a single one of myself at least (and I played more than enough of 1v1s). There were a lot of (high level) games that took only 20 minutes or even less (remember DevMs ~10 minute win against sym after he took over that first MG of him with the jeep in some tourney or SNF final).
In CoH2 it was literally 1 time where I won in about 10 minutes (when my opponent left after he ran 3 MGs into my whole army..). All other games took at least 20 minutes, most of them 30 or 40. And that all while I was 10 times better than my opponent.
A major problem that causes these long games are, imo, the base buildings and the fact that units come from outside the map. Baserushing the enemy with vehicles and mining T2/circling the pak once it comes out made it actually possible to close out a game when you crushed him early game. Now it takes years to destroy base buildings and you don't get a chance to prepare for enemy units, because you don't even see where they come from (and when).
In the end I agree with every single point, Tommy (and others) made so far. There are still a lot of things that have to be changed to make it as good as CoH1, but maybe it will improve until (and after) release.