i would rather name them "elitesoldaten", like mentioned in this thread before.
another option would be something like "kommandosoldaten" or "elitekommando", which could refer to something like the brandenburg troop
Profile of scratchedpaintjob
General Information
Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: scratchedpaintjob
Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality:
GermanyTimezone: Europe/Berlin
Game Name: scratchedpaintjob
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“Ha! They're scratching your paint job, Helmut!”
Post History of scratchedpaintjob
Thread: Obersoldaten's name change.28 Nov 2014, 16:05 PM
In: Lobby |
Thread: loadouts getting deleted23 Nov 2014, 19:14 PM
this is my suspicion aswell! but if this is the solution, i wonder why this isnt fixed since ages, because it would be very easy fix..... In: COH2 Bugs |
Thread: loadouts getting deleted20 Nov 2014, 22:22 PM
happens everytime i start up the game wow, every time? this sounds terribly annoying.... gg relic In: COH2 Bugs |
Thread: How to farm War Spoils13 Nov 2014, 10:05 AM
in theory its "not legit" because its a way to bypass buying commanders. warspoils are the legit way to bypass buying commanders, so i dont think that this is a valid argument ![]() if ypu farm a week (10 hours a day, 6 times) with a WFA faction, you can be pretty sure, that you get at least 2 of the premium commanders. Getting all 6 WFA commanders will probably take you~250 hours of farming, because duplicates seem bugged! In: COH2 Gameplay |
Thread: Fixing War Spoils - By HelpingHans10 Nov 2014, 17:59 PM
+3% accuracy -5% cooldown -2% reload -2% cooldown those are currently the best ones, IF the accuracy bulletins do not stack that is a little less than 10% damage-increase, which is actually pretty good not as good as the early bulletins, which were really overpowered the 5% damage increase and the two 6% health increases and your infantry shredded the enemy, if he didnt have the same bulletins ![]() In: Lobby |
Thread: Fixing War Spoils - By HelpingHans10 Nov 2014, 17:45 PM
we did, we tried it with 1, 2 and 3 conscripts and several times. the side with bulletins won every time. it never hurts to have the RNG-god on your side ![]() In: Lobby |
Thread: Do duplicate bulletins stack? 10 Nov 2014, 17:44 PM
it seems, that even relic doesnt know, wether those stack ![]() In: COH2 Gameplay |
Thread: Fixing War Spoils - By HelpingHans9 Nov 2014, 15:21 PM
i think, that a points system like milkacow proposed, would be the best way. as you may know from this thread: http://www.coh2.org/topic/25522/how-to-farm-war-spoils im not a friend of having to play a huge amount of time to get the bulletins and commanders you want. a pointsystem would mean, that you could get the 3 or 4 bulletins you want in a short time and minimize the disadvantage you get by having no good bulletins (yes, you have a disadvantage. many say, that bulletins are bad, but when buffing grenadiers or conscripts, it can actually have quite an impact) ![]() this was 3 conscripts vs 3 conscripts, one side with, the other one without bulletins. on the side with bulletins 4 of 18 conscripts survived, on the other side none... In: Lobby |
Thread: Do duplicate bulletins stack? 9 Nov 2014, 15:05 PM
relic says, that they dont stack, but some do and you can test it(schreck price, mine price,...). some others dont stack or dont even work.... its a mess In: COH2 Gameplay |
Thread: How to farm War Spoils3 Nov 2014, 17:52 PM
true CoH2 got a *huge* amount of negative press at release and in the following months, and the playerbase has never recovered. If CoH3 launches with a similar system it might mark the end of the franchise. well, most parts of the negative press were about the single player modus, but commanders and skins are a totally diefferent thing! In: COH2 Gameplay |
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