You always amuse me with your half knowledge. It's ok that you don't like it. There's always a small half blind minority with bad eyes and no clue.
1. coh2 isn't even mod able - Your first mistake
2. splats have the same limitations, - your second mistake
3. show me a relevant splines folder in corsix - your third mistake
4. If you don't like the ground textures, you can still use the rest - your forth mistake
5. "ground textures aren't almost irrelevant" - they are the biggest part you see from the game - fifth mistake
6. I reworked a lot of splats - sixth mistake
7. ground textures don't overwrite splats, because splats lie above ground texture...
8. I bet you haven't even looked at the current version.
9. It's really funny, that you expect 1 man working in his leisure doing everything perfect what like 50 developers did in 3 years, while you never did anything.
So a lot of wrongs and bullshit from you, again.
Just show me some 1080p screens from your awesome looking coh, to back things up for once as it's a lot better than mine.
Some closeups, some nature, some general screens from you.
oh and finally 6000+ downloads coh-hq not counting other hosters, say otherwise.
1. I was refering to your CoH1 mod, not CoH2. CoH2 will be modable in the future anyway
2. It is not a question of limitation of splats and splines, but a question of the system. Because as you correctly stated in point 7., splats and splines lie on top of ground textures and are meant for the definition of a map. Exactly due to this reason you're wrong in point 5. You don't make ground textures dominant, but just use them to define the tone and general character. It's like putting a real splat on a graffiti, you will hardly notice it, but you will notice it on a plain background.
3. I can't tell you out of the top of my head and don't have CoH1 installed right now. But we edited and added splines in CoH: Modern Combat, so it's definitely possible. I can't tell you though, if it is possible without breaking vanilla multiplayer compatibility.
6. You reworked splats? Fair point. Maybe i didn't notice them because they were on top of your dominant ground textures.
8. I admit i didn't, because i don't have CoH1 installed right now. I took your screenshots in your thread as a reference for the newest version. But i guess ground textures still work the same?
9. I don't expect you to do the work. Like i pointed out earlier, i think the developers did a great job already. There must be a reason that so many people referred to CoH1 as the most beautiful looking RTS game even many years after its release.
... while you never did anything ...
It's quite funny that you say that i never did anything. I didn't do a pure graphics mod, yes, but i created a good bunch of new maps for CoH1. Some of them have won Relic competitions and are even featured as retail maps by now. Duclair and Bois du Chatelet are the most promient ones. So, i think i know how the system works.
Further, i was the leader of the CoH: Modern Combat mod for many years, until 1/2 year after we released it. In particular i also lead the 2D art section and did a good bunch of it. CoH: Modern Combat has 500000+ downloads by now and got a silver medal in the mod of the year awards.
Whatever, i am out of here

Don't want to turn this into a fight. And i admit that taste is different for individuals, so i accept that there are a good bunch of people out there who like your work. Just wanted to point out some things that i interpreted as flaws, so you might improve on it in a future CoH2 mod.