Wow, I am really glad of you all whom took some time and answer to this thread, even the tank crush sidetopic was interesting. Also Im glad katitof participated, since I truly respect his point of view even though hes harsh with his comments.
Changing snares turned out to be a giant monster to be dealt with haha |
What about keep the suppression nerf, but buff its armor or hp pool? either of those will put a little more value of the "supportive" aspect of the Flak HT and give it some extra time to suppress blobs. Flak HT was not meant to be used rushing into the frontlines and disperse anything living there, its nerf was kind of necessary...
The point of the OKW Flak HT is to secure its position from small flanking troops, and keep an air space clean. Its a little bit expensive for that prupose i think
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as long as cons are garbage you will have maxim spam
I get the point, but makes sense that conscripts of being bad, they are cheap and poorly trained. At least conscripts are very versatile, and durable. Maybe its part of the faction desing for it main infantry to be a "supportive" one. Im not gonna lie, its weird.
Meanwhile maxims, any troop get significantly stronger when paired, specially Mgs that need time to set up and pick up. I dont really mind maxims getting suppression buffs. If maxims get spammed again, their counters could receibe buffs aswell. |
Maxims need suppression and dps buffs not mobility buffs
that would not cause a maxim doom invasion at all. Just make it shoot lazers like the Flak HT tread. There is no middleground in discussions with you.
Also, why always whining? always crying and seeking attention, what are you 5 years old?
Keep the forums polite, stop spamming and flamming and maybe someone will start hearing what you say... even those nonesenses. |
The 50 is the best mg ingame outside of an mg42 firing incediary rounds... it doesnt need a buff... only the vickers and maxim do...
if so then, make maxims more mobile, you just cant buff that sucker carelessly without having a maxim spam meta all over again.
Maybe maxims could enjoy acc bonus when their vet1 is used... they are durable enough and vet quite fast |
agreed. both allied mgs suffer from this. low suppression rate compounds with longer range on axis nades to be woefully ineffective at the main reason you buy them. sadly the ukf is so fucked up that the vickers is better at clearing garrisons than it is fighting blobs and you need the UC with the vickers to make anything eat dirt...
50 cal could get a serious damage upgrade, maybe if it drops fast enough a couple models, volks/grens/pgren should retreat before getting wiped, instead of waiting to the mg to suppress them.
Vickers could get some accuracy bonus to achieve the same (since vickers had smaller calliber)
This way factions keep some asymmetry, yet achieve similar results. Lights vehicles for axis could get affected too, but one step a time. |
Well tbh i find stuarts underwhelming... i once had a game as okw where i simply let the stuart fire at volks under green cover and helt it at bay long enough for me to get a panicrakaten and kill it...
Stuart is underwhelming, because you ONCE had a clash bewteen green cover volks anda stuart... a panicrakaten? Did you just say you killed oneshot a stuart with a raketen? Man you are making things up, or worse you are proud to play against newbies... |
...heavy engine damage instead of standard engine damage...
Is heavy engine damage implemented in the game?
How it would differ from a broken tread? Just asking, im curious. |
Its fair to say that katitof pointed out something i missed, changing snares doesnt enhance or balance anything. As the phrase goes: "If its not broken, then dont fix it"
Even though i wanted to share my ideas, i wanted to participate on the forums for a while and this was my first attempt. |
I want to ask something, is the problem that teller mines do 0HK tanks? or is this a demo charges got nerfed and then should something in axis get nerfed too debate?
Apart from that. Maybe teller mines could get the damage/cost reduction. I agree that is a good way to improve their usage and remove the 0HK feature.
Another way to reduce their huge damage but in a balanced way could be making them seriously shock the crew inside, stunning them for a few seconds. Enough for a pak to finish them if they are properly overwatched.
Im running out of ideas to be honest... |