THAT right there is the issue.
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This is not going to be popular, but I'd like to see Heavies trade health for front armour (and a subsequent nerf to repair rate to prevent faster repairs) in order to make flanking much more viable and lethal.
Yeap, we both agree with a new role for heavies, as another different tier of tanks.
But take a moment and consider that the game engiane can can only do so much, rear armor accounts for pen chance and not damage received. I'd you flank a heavy and want to kill it one shot it's very hard to balance, since rear armor also means the back half of the tank and not the rear side.
If heavies get low hp pool but gargantuan armor no one can complaint that they are RNG since 99.9999 of times you just wont pen.
Wasn't there a deflection damage value? To mitigate a bit a heavy bring focused hard.
The other thread talking about super ATG, with this design they can become useful, giving them the pen to deal with heavies. It's a static platform compared to a mobile td
Snares should not affect a big heavy tank. Heavies are there to deal damage to tanks and not infantry and making heavies vulnerable to infantry is again tieing heavies to an early exploitable Achilles weak spot.