
Profile of WiFiDi
General Information
Register Time: 20 Nov 2012, 02:36 AM
Broadcast: https://www.twitch.tv/WiFiDi
Steam: 76561198007367726
Birthday: 1993-02-02
Register Time: 20 Nov 2012, 02:36 AM
Broadcast: https://www.twitch.tv/WiFiDi
Steam: 76561198007367726
Birthday: 1993-02-02
Signature
Failure is always an option.
It's a happy massacre?! (yes, yes it is!)
Caffeine illegal for WiFi's to ingest in 48 states, 2 colonies, and 1 providences. 
To make most awesome thing in universe combine Bears and Nicholas Cage! 
and remember kids, we didn't start the flame-war!










Post History of WiFiDi
Thread: Pak43 buff24 Nov 2013, 17:33 PM
i really like that it shoots thru buildings think its a good thing but the biggest problem and one of the largest problems in the game currently is the targeting system for the entire game is awful and broken. In: COH2 Balance |
Thread: SNF24 Nov 2013, 16:28 PM
We have been giving our feedback on balance/design/features in private since Alpha, much like we did for vCoH's 2.602 patch. On issues of balance during the beta, it was a great success; Peter is a great guy, and really smart, and he knows what he's doing. But Peter has no influence on the DLC commanders until after they've been put in the game (my understanding at least), and the developers on the commander team have not participated in any discussions. Stefan Haines is the one responsible for the DLC commanders, and he has no desire to interact with the competitive community. We can talk all we want, it won't make a difference if nobody is listening. tbh another thing is if someone only provides private feedback and doesn't put any of it out there in the public. how is relic to know that anyone but you agree with it? how are they to know that it is worth there time and investment? after all the same group of people that largely don't/won't even play coh2. ive never seen developers cater towards people who don't play their game. In: Lobby |
Thread: 10 Suggestions for meta/gameplay improvement24 Nov 2013, 16:11 PM
![]() don't like any of these changes at all. i think there are much better ways to fix grens v cons problem. Feel free to add your 2 cents, whether you agree or all your hate if you don`t. ![]() In: Lobby |
Thread: SNF24 Nov 2013, 16:03 PM
I think there is plenty of room for more strategic depth that your talking about without changing the entire game as a whole. As suggesting to redo the entire game isn't a solution they can do even if they wanted to. and to be honest alot of this private "feedback" that ive seen is simply bullying and intimidation. In: Lobby |
Thread: Future Balance Items by Relic24 Nov 2013, 14:47 PM
Huh? Shrecks already aim and fire pretty fast. Shrecks are not the problem here if your talking about T70's. If you make it so a T70 can't get anywhere near them it is the wrong approach in my eyes. The problem lies with the pak40. ![]() In: COH2 Balance |
Thread: Where to find commander stats?24 Nov 2013, 14:41 PM
it works but site is very unoptimized for me. edit: take that back it did work when he first posted but now it doesn't. ![]() In: Lobby |
Thread: Future Balance Items by Relic24 Nov 2013, 00:53 AM
the t70 was really a light tank, that said light tank didn't mean much. In: COH2 Balance |
Thread: c0mpl3x1ty "official"24 Nov 2013, 00:48 AM
you forgot to change the title to coh1. In: Fan Clubs |
Thread: What the PRO's think of COH224 Nov 2013, 00:04 AM
Yeaa problem is playing the blame game doesn't actually solve anything. Though it does make you feel a whole lot better. ![]() In: COH2 Gameplay |
Thread: Mark Target OP23 Nov 2013, 23:49 PM
You can't use mark the target on multiple tanks. So when Germans attack in large blobs (and they very often do so) all these su85 guards and ZiS will have no chance. soviet industry plus marked target sounds like a pain in the ass. that said i do not think mark target is OP if anything it enchourages teamwork as well as using more than just heavy tanks. (conbined arms.) In: COH2 Balance |
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