With Opel Blitz you gain 3 fuel (per minute) and 9 muni (?) and additional 12 muni when it's not placed in territory next to a base (per minute ofc)
Officer squad kinda useless, no upgrades, only good as support but still hard to find any good usage for them (you need to have Maultier spam)
Strafing - kinda OP, only pins, deals zero damage, good when performing attacks and sometimes good to drop it in enemy base just to buy some moar time for you
Tiger - nothing moar to say
Fragmentation bombs - nice off map bombings, deal nice damage to enemy infantry and bulding, and good that can stun enemy tanks
IMO this doc is very good in early, all other docs are more OP in late game |
okay, i've read some of your first post and i must say that Relic failed because they should have made tanks with their realistics stats, not identical, and just change costs for them, that would be good
Veterancy - i dont understand why losing your units gives veterancy, if i kill my parents, will i be rewarded with vet1?
infantry battles - all inf is dealing way less damage than in vCoH, for example, rifles when well flanked MG they could kill it even on retreat, in CoH2? molotovs only possible way because rifles are lame, all rifles, and it's very annoying that PPsh's and STG44 are shooting with low series not full auto, also MG pin are insane, in one sec full blob pinned
aircraft - some planes are good, idea is good but ffs, some of them are great for Noobs, for example Ił-2 bombing run is only good against noobs because smoke is dropped, 37mm Stukas dealing shit damage to anything, when is should kill support weapons with EZ, light vehicles and infa, 20mm Ił-2 attacks are usually aiming for bushes, dead bodies and that's annoying. but the most shitty idea was to make dropped smoke in EVERY aircaft call-in, this makes planes a very easy to dodge
Buildings - giving more cover and protection than probably maginot line, very realistic IMO |