I used Guards, I used Shock troops, and these units are not versatile as ppsh cons, why? I' tell you right now
Guards: doctrinal unit, have 2 PTRS's to counter early vehicles like 222's, it's useless in late, so it leaves 4 guys armed with Mosins or 2 mosins and 2 DP's so the firepower goes down. Guards are only meant to use them on long ranges, it's useless to get them in close because german non-doctrinal inf will kill them really fast.
Shocks: doctrinal unit, cost too much to call this unit, it has 0 AT weapons, altho you can use grenade to damage 222's or HT's, had many games where simple 222 was killing my full shock squad on retreat even, they are only good in close combat actions but they are loosing to 2x grens in cover, sometimes to even 1 if they are lucky
Cons: basic unit, spammable since it's unit from HQ, can get AI molotovs and AT grenades, gets veterancy faster, can build sandbags (yea, they are very useful sometimes), altho they are weak on long range vs LMG grens in cover, the Ppsh upgrade can be really good to fight those.
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