the pershing will lose to the panther 1v1, much less the tiger and the King tiger.
Statistically the pershing will win against the OKW Panther, and it's more of a draw against the ostheer panther.
Pershing: Pen: 220/240/260 Armor: 300, Reload 5.5, Winddown 1, Target size: 24, Moving acc: 0.75
Ost Panther: Pen: 220/240/260, Armor: 320, Reload: 5.2/5.6, Winddown: 1, Target size: 24, Moving acc: 0.5
OKW Panther: Pen: 220/240/260, Armor: 320, Reload: 6.1/6.4 Winddown: 1, Target size: 24, Moving acc: 0.5
One of the deciding factors of this is the scatter, which in both panther cases is worse than the pershing. Another point is the HVAP round that can be used on the pershing. Which has the pen of 300/350/400. Almost guaranteed damage given you can aim.
It's basically another great infantry killer the USF doesn't need.
Correct. USF doesn't need more AI with 2x BARs, HE shermans, scotts and other things all performing exceptionally well.
and even in 2v2 the USF are running into problem. The USF tank force might be suitable for 1v1 but they get stomped hard by axis armor in 2v2+. The jackson effectively serve as the USF's best anti-tank unit.
What fact is this based on? The way I see USF currently has an issue in 2v2+ because they have zero utility till tech. They provide nothing to a team except rifleman, rifleman, rifleman etc. Vickers deals more damage in HMG house fights, and the HM38 is the best mortar currently till it receives its respectful nerfs. The M1 is overshadowed heavily by the 6 pounder.
and if the USF is overpower in 1v1 there's more suitable way to address the issue beside keeping the USF tanks weak.
Indeed. Many people suggested different units stats for teamgames and 1v1 units, myself included. Unless something like that occurs though, USF will suffer from horrid tech design.
and regarding the E8. Despite its moving accuracy and gun there's a pretty big flow. It's the slowest medium tank in the game at 6.1 Top speed and 2.1 acceleration. The panzer 4 will out run it. The e8 is still too weak to out muscle the axis heavy and can't really flank them due to slow speed.
OKW Panzer 4: Acceleration: 2 Top speed: 6
Speed honestly doesn't mean that much though. Unless you're reacting
PERFECTLY 0.2 top speed won't mean anything.
Diving is also significantly more risky than being able to reliable win in a slug fight.
It is, but there are things you can do to make dives game ending plays. Including, scouting, smoke, and minesweeping.
This is still a ww2 game. Tanks are expected to vaguely follow their IRL characteristic. Tiger and panther are expected to be great in a fight because of "realism".
Vaguely yes. But that doesn't dictate whether or not the jackson should be a suitable tank destroyer or seal clubbing axis.