I don't see you complaining that vet2 Obers can shutdown any infantry squad with no problem, even double BARs vet3 riflemen. I mean, they can literally face on a no cover ground a HMG.30 in yellow cover and win the engagement with maybe 1 model dropped. (from my own experience several times)
As USF player, seeing obers on the field means build Scott or Sherman HE because there is literally nothing else that can counter them not including a heavy bleed. It is interesting that when they reach that state, you consider them as fine, but not overpowered like they simply counter with not trouble their own counter. But if this unit appear to be a riflemen or a tommy, then they are OP.
But my question still stand, what do you expect with a 1 weapon upgrade change for the USF and UKF. If we do like Katikof or GentlemenTroll say, that would be a buff to them because it means having the equivalent of dual BARs or dual Bren in one weapon for maybe 70/80 munition and a lot sooner in the game. This would definitively be broken.
So I assume people who want to reduce the weapon slot for USF and Tommy want a nerf. So my question still stand what do they expect from that nerf, RM and Tommies at Gren/Volks level (but more expensive) and even more vulnerable vs Obers or Pzgren or Sturmp or any kind of infantry superior to Axis basic ones.
What kind of balance do they want to achieve here.
Vet 2 Obers are shutdown by any piece of armor and still vet 3 2x bren/BAR squads because obers don't receive their RA buff till vet 3. Also if you're expecting 280MP squad with a 70 muni upgrade to beat a 340MP squad with 80 muni upgrade you're doing it wrong.
People who say they want 2x equip upgrades removed tbh probably arn't thinking about it that in depth. What they really want is for base infantry to not outscale their base infantry and contest axis elites. Allies squads achieve this by 2x upgrades. Which is why they want it nerfed.
As i've stated in my previous post, the design of 1 faction haveing stock elites while the others do not creates an infinite imbalance on either side. Which side is up to the mod team.
Obers have some of the best long range AI in the game. I wouldn't consider a 30cal rifleman to be a "counter" to them. I'd consider an HE sherman a counter.