Yes. You want cons to be trash mobs to cap and then upgrade them as you go to fit your playstyle.
As I pointed out before, axis have competent to great combat units from minute 0.
Buying upgrades takes time and resources, so you will spend the early game hiding from the enemy because your units can't fight (currently regular pios, the weakest starting unit of the axis, can force out conscripts if they start the engagement at point blank range)
This in time would mean conceding the initiative of the early game to the enemy which would be devastating in any kind of competition, but specialy on a game like CoH2. By the time you could get your cons to the level of the unit axis can field from the start of the game they will upgrades of their own and more unit veriety (which means more roles covered).
In short, if you start from behind (said having no combat infantry in the early game) you will never recover from an enemy that constantly ups his game. That's how conscript builds worked before the patch that improved their dps, and even after that Penals rule the soviet meta
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