Fixing it won't change a thing. The faction should not have a mortar, unless we give ostheer 12 man grenadiers and 8 man MG42s |
The recent survey by Kyle regarding the balance issues seems like they are getting back on the track, though step by step and slowly. |
Japs won't add anything exciting to the table. It is as simple as that. |
A rushed StuG could be one of your best investments, and at mid-late game it can shut down medium play, assuming you can vet it up till that point |
It's the challenge.
And vetting up some of their units is incredibly fun, like the PGrens and 222. |
I think some of the artillery units in game are too potent, often Single–handedly wiping out the whole unit composition of the opponent.
It starts from highly accurate early mortars such as the GrW34, M1-81mm, HM38 and the British pit, and ends up with wiping machines such as calliope and katyusha.
This is a list of overpowered artillery pieces in game, which totally negate the core concept behind this game; Unit preservation and Veterancy.
Light Artillery |
Allies have the superior infantry and can support them with massable, excellent mediums. That is the current issue. |