Panther's veterancy is what makes it a real problem in team games. It gets Blitz, armor/HP and reload speed.
It is easy to rank it up due to the fact that chasing is not an option in 4vs4 so the monstrous armor can usually back out despite driving into tank-destroyers and AT weapons. The panther might not kill your tanks, but it will always penetrate where all but tank destroyers are going to bounce a lot.
Panther (in team games) is a beast because:
• High Mobility
• Heavy Tank stats
• Tank Destroyer (50 range)
• Ok anti-infantry
• Spammable
• Hard to vet-up against it
Panther renders all ally generalist tanks (T34 85, E8 and even Comet) obsolete because only AT weapons/tank destroyers can reliably penetrate Panther's front armor.
The solution could be making the popcap 22/24 or giving it veterancy bonuses like Comet's (Vet 1 Blitz, Vet 2 Targeting bonuses, Vet 3 additional mobility).
its not the job from allie medium armor to defend vs a panthers horde.
(but 10 comets will be ok vs 8 panthers)
to defend vs a panther horde is not that hard:
- put mines around the main streets (panthers in tiny streets/ towns are unbelievable bad to micro...they will clumb around inneffectivly/ you cant retreat, because the will stay in their own way)
- have the same amount of TDs on the field like panthers ...in a focus spot to react
- have recon to see where they are
- equip infantery with zooks and faust when they attack..a slow panther is easy target
- settle some 17p from brits in key positions
most axis player drive around with 3-4 panthers..4-5 TDs will eat them (the first goes down with the first volley in 2 secounds)