Could rework the officers to be a squad upgrade that opens up new options.
Lieutenant gives smoke and sprint
Captain could have some targeted abilities like other officers have to make him a force multiplier
Major maintains the "doctrinal" type abilities it has now.
Limit of 1 each, takes up a weapon slot and grants a Thompson+ small target size reduction.
Spitballing here.
Just make it so only the first combat officer is free.
LT already has that, he could be a buff Rifle squad with the thompson and vet0 snares people would rebuild him.
Captain had On Me! and they nerfed it hard, not sure what to do with him.
Agreed.
People asked USF to not depend so much on Riflemen, now they realize that such obvious gameplan was much easier to counter, the same people now complain that having a functional USF is just too strong...
Who could have predicted this tragedy?