yay, anyway with the new balance patch incoming, this thread is now useless.
no need anymore to go sniper to counter usf, even more with its nerf (cloack time).
The cheaper M20 too, even if it's Point Blank accuracy was nerfed.
Thread: USF Meta Counter26 Nov 2016, 14:21 PM
yay, anyway with the new balance patch incoming, this thread is now useless. The cheaper M20 too, even if it's Point Blank accuracy was nerfed. In: COH2 Gameplay |
Thread: Winter Balance Preview Changelog26 Nov 2016, 14:20 PM
Note that the Vet3 Rifleman RA bonus in the mod has been reduced from -20% to -15%. That makes them 6.25% easier to hit. There was a miscommunication regarding the RA bonus, which is why this doesn't show in the changelog. I guess around 33% RA is still good enough to prevent them from bleeding a USF player to death, specially now that Light Vehicles won't have the same impact as before, thus forcing games often into the Late Game. In: Lobby |
Thread: USF Meta Counter25 Nov 2016, 21:08 PM
Replied to the wrong post, I think. In: COH2 Gameplay |
Thread: Winter Balance Preview Changelog25 Nov 2016, 20:59 PM
Thank you so much for the Squad Spacing changes, M20 cost reduction and Paratrooper bug fixes! Can't wait until that's on the game. In: Lobby |
Thread: USF Meta Counter25 Nov 2016, 18:35 PM
How many kills does a sniper needs to be effective? I tried it yesterday against penal spam with relative succes (it becomes easier for grens to beat them) Going mostly by memory here, so corrections are super welcome, USF list here. Rear Echelons, Officer Squad Members: 25 Riflemen, Paratroopers, Weapon Teams: 28 Rangers, Engineers, Vehicle Crews: 33 Pathfinders: 37 Major: 40 LT, Cap: 50 In: COH2 Gameplay |
Thread: Looking for mates to play with thread21 Nov 2016, 16:30 PM
Preferred game mode: 1vs1 and 2vs2 Requirements: Being chill, flexible and willing to try to enjoy the game. Preferred time to play: I play whenever so long as I'm in the mood. Preferred faction: USF Contact: PM here or add me in Steam. If anyone wants to duo queue as Allies and/or practive 1vs1, I'm more than willing to give it a try, been trying to get back into playing this game daily as I'm a little rusty. In: Lobby |
Thread: How to fix: OKW19 Nov 2016, 16:23 PM
Asymmetrical balance can work just fine. That is not the current issue. US support weapon squad members still drop like flies, you are better off stealing an MG from the Germand and using handheld AT most of the time, at least in my experience. Also the Riflemen vs Volks combat often comes to RNG and the use of cover so I don't see how it is strong as ever. In: COH2 Gameplay |
Thread: Grenadier 4-man Squad: A thing of the past. 19 Nov 2016, 15:21 PM
too many things are standardized, and tieing all infantry survivability to RA leads to stale play and an uncontrollable meta. grens should have higher HP per model (say 90) with a RA curve similar to Riflemen. Grenadiers with 90 HP would take 12 Riflemen shots to die, while Grenadiers drop a Riflemen model in 5 shots, I don't think that's the solution as this is just one example as how it would mess with Infantry balance as a whole. In: COH2 Balance |
Thread: Idea: Healing arty cancer in teamgames19 Nov 2016, 15:16 PM
So even Rocket Artillery will fail to wipe out blobs? If you don't want to get obliterated by the firepower of 4 players, don't play 4vs4, it's what is going to happen there more often than not. In: COH2 Gameplay |
Thread: Any news on possible upcoming balance patch?18 Nov 2016, 22:22 PM
Oh I see, that's interesting to know, but I'm more of a "2D > 3D " guy~ Also relic post PogChamp In: COH2 Balance |
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