I don't see how this is any different for the other factions. Ostwind, Quad, Centaur and AA halftrack are all very good at taking out planes. At least in team games you can always rely on OKW flares which cannot be countered.
Because some of them are overproportional good, beeing so good, that they counter multible 200mun abilities by their own, solo.
You would lough if Ostwind would have same AA power as Centaur xDDD Or if 222 has same power than Quad. They arn't balanced right verus their enemies.
You have to see the mass of planes, the price, the speed, the DPS on time or on impact. -> e.g. it is way easier to shood down a fragmentation bomber (Ostheer) than soviet bombing run by the tools of your enemy.
That is no trolling, but funny to say. Because that are things most people see since years but don't say something.
Edit: for me 222 and Ostwind are fine. Quad has the problem of beeing the only AA vehicle, making it an ultra vehicle without handycap is kind of poor design. By beeing that mobile and cheap (for the power) it should need some stationary ability, so it becomse counter-able. While Centaur is simply OP as AA.
You can’t nerf the T70 without buffing the Maxim. Stop suggesting nothing but nerfs.
You really think Maxim is still too bad? For me it is in a really good spot.
Also the MG of T34/76 is too good. The problem is, that it simply kills the crews too fast, e.g. of a PaK40. E.g. a Panzer 4 with upgrade will shoot on multibe members, doing damage, but don't interrupt the hole weapon. (beside, Zis has 6men, 6-punder rotates faster).
-> Better buff the main-gun and bring the MG to normal level.
Soviets used grapeshot, maybe give it an ability for it.
It doesn't even have to be a Puma. I traded a Panther for a Pershing, Jackson, Katy, Major, and two ambulances in this video. Clearly the Panther is UP and needs buffs.
Where was the inf with at-nade? Why was the PaK not placed earlier? Your enemys were noobs.
So 2 Panzergrenadiers and 1 artillery officer for free, but I need to pay 15 fuel for nuke grenades.
Sounds amazing.
Funny to hear nuke-grenade 2019/2020. The geballte Ladung isn't that good, performance is little better than normal brits-nade, but has longer timer and worse range, it is even more expensive. xDD
One huge problem is, that Ostheer needs the pen, because Grens have no chance in close combat. Ostheer's Pios even lose near-combat versus most units. If the HMG doesn't works (urban maps, many corners) Ostheer has no chance until Panzergrens arrive. That is bad fraction design.
But look at bits, the fraction is so bad designed, that it needs some OP things so the rest works. That isn't how it should work.
I am no fan of HMG42, because it is way too good on open maps. So I would like to see a HMG34 instead, to balance I would like to see non-doc stun-grenades for Grens. Mass Maxims are still a thing, and it is hard to counter, because all ligh veicles are simply outplayed by PTRS or Zis (in other direction T70 with little inf. can outplay most things), while bouth still works as AI. One little bonus one PaK40 could push the situation in the right way, without changing all stats again. etc.
Im not entirely sure your what your point is. Yes, pak doesnt have an artillery barrage, but the zis doesnt have target weak point either. Yeah grens dont have a non doc close range grenade, but cons dont have a long range grenade either.
Are you saying that all units should have equal types of abilities?
The problem is, that you can simply push with non-brainer tactics, spaming shouldn't be that potential. One high-explosive on target, same power as one direct hit of zis. It would still not one-shot alii-units (sice) but could break blobs, like a large rife-grenade. MG and PaK spam is simply to effective versus Germans.
Brummbär's bunker-burst is good, but the refresh is so long.
The ability shouldn't be op, only a tool to fix some things.
Maxim will beat mg42 in a shootout 1v1 because the attributes suppression effects have a bigger effect on the mg42s unique characteristics than a maxims. This does not mean the mg42 completely stops firing when it is suppressed, but its cooldown between bursts quadruples to something like 7 seconds while the maxims is less than 2 seconds with the same penalty.
I agree that the T70 is strong, I agree that mortar flares see more use than counter battery, I agree that the zis arty barrage is good. I disagree that those specific atrributes make the individual units stronger than equivalent axis units.
Target weak point is an very strong ability, incendiary rounds is currently superior to sustained fire, 222 has AA capability, and grens have a longer range snare than cons.
You also dont need to tech twice to get a sniper and a machine gun.
That is correct. But it can't be the fact, that one fraction is simply "easyer" to use, because all unit can really benefit from multible uses, the othe doesn't.
Faust also buggs, while AT-grenade doesn't ^^
And yes, incendiary rounds are really good. Sadly you need it to counter flamer-carrier etc.
All over, some units are still not balanced, because some people want to hang on old CoH2 vanilla fraction design.
-> PaK40 could get a direct high-explisive shot, only for punish blobbs.
-> Grens could get the week stun-grenade non-doc, to give them some more offensive power.
-> StuG E could get non-doc T2 unit, unlooked with T3. Give a weak AT-round (30-range) to get some tools versus T70, when it trolls around.
Then we can speak about weaker incendiary rounds and mines.
This is false. The suppression penalties just penalize the HMG42s specific attributes more, namely the fact that it quadruples cooldown time and reload time both of which are a fair bit longer for the mg42 than the maxim.
I have to check the 1vs1 situation again, the performance between HMG42 and Maxim often changed and multible Maxims are still normal tactic. On real scenarios with multible units Maxim perform more flexible than HMGs, because Ostheers arty and infantry-abilities can't counter as effective, in comparison with needed cost and micro.
Molotov, diverse mortar, Zis arty-barrage and early T70 simply are more potential than rifle-grenades, mortar and 222.
Germans units had unique abiliies, now they often have overpriced stuff. e.g. geballte isn't worth the price, it isn't better than egg-grenade, because of longer timer and worse range. Rifle-grenade only works versus bad path-finding. PaK40 isn't better than any other AT-tank-gun, it still bounces (IS2, KV, Chruchill) etc.
Germans arn't bad, but it is more butt-hurt to play.