Somebody owes somebody something. |
When are the next games? DevM v Sandland, Symbi v Guderian, and Tommy v Sepha. Will they be streamed live or suppressed and then casted later? |
Sometimes in situations such as these, for preorders of products from companies who have gone bankrupt and are now defunct, credit card companies will suppress the charge until a later date. That date frequently coincides with the launching of the product by the new owner of the company and all of its intellectual properties. In such cases it is common for the charge to appear at such a date, sometimes doubled, just because that is how the 1% rolls. Expect a charge for $120 to appear on your statement on June 25th, 2013. At this point you can start to try to get your money back. |
Your idea sounds like a League. Leagues in various forms have been tried dozens of times, most of them fail quickly. The only one I can think of that ran for a while with active players is the german league that used hicksi's code on fulltimegeek and hq-coh as it's forums. The main problem with leagues is that "bragging rights" is not enough incentive for players to organize their own matches.
We have the league code and plan to build a league on coh2.org for the new game when it launches. The top of the premiere division will be displayed on the portal and the whole system will be tied to our events system and replay system. We will go after prizes for season winners, and have a relegation system for new players to quickly enter the top league, and inactive (or bad) players to be bumped down.
If there are people that really want to see this happen, what we need the most right now is php coders to build the system. It's already designed and hicksi has already integrated all of the ratings formulas. All we need to do is bring it into the php code of the website, which is based on the Yii framework. Ask around and see if any of your coder friends are familiar with Yii/php and point them our way! |
Direct marketing is witnessing explosive growth. As consumers increasingly purchase products from their homes, their ability to judge the quality of products they buy is significantly reduced. In this paper we study how money-back guarantees can signal product quality in such environments. We interpret product quality broadly to mean both the level of attributes promised as well as the firm's consistency in delivering on those promises. Key aspects of our formulation are the explicit consideration of transaction costs, and alternative signals of product quality. Transaction costs are the costs the seller or buyer faces when redeeming a money-back guarantee. We show that money-back guarantees signal quality by exploiting the higher probability of returns for a lower quality product, and the attendant higher transaction costs. However, if the seller's transaction costs are very large, then there are less costly ways to signal, namely charging a high price. We compare the signaling performance of (1) price, (2) price with uninformative advertising, and (3) price with a money-back guarantee. Whereas uninformative advertising does not work at all in our model, under certain conditions a money-back guarantee is necessary to signal, and under other conditions, a money-back guarantee is a useful supplement to price. |
4346 primary reason to make new "other games" forum: remove the competition to this thread (as if there ever was any let's be honest) |
And there we have it, much ado about nothing. |
1.5 is out. Looking forward to some redstone fanciness. |
or if the money was even taken on the 15th sep 2012 (day I ordered)
A good first step, I think we can all agree.
Such a splendid idea, in fact, that one might think you would have done that before making this thread and confusing the daylights out of just about everybody. |
Just a note, I've made a new forum in the Parlor Room for Other Games. |