General Information
Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 9 Feb 2025, 16:56 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
Great initiative, Tommy. I'm just curious, are you modding on your own or do you have some guys helping you? I didn't know you were a modder! Looking forward to seeing your progress with this.
COH2 is broken in so many ways and design elements its not even funny.
-RNG has a ridiculously big impact which should not be the case in a competetive RTS game.
Nothing is consistent (infantry criticals, mortars, artillery weapons, the whole flame weapon system, tanks/paks missing or not, penetration system, ram etc...) These are all random elements which you cant control and can very easily decide games.
and this is a big part of the reason why this game has an unbelievably low skill ceiling, imo its competing with CoD games in that category.
-the 2-3 second command lag is a huge issue, it further lowers the skill ceiling, cant react to nades or stop vehicle from moving in time which you could do otherwise.
-the building cover system is fucked, its way too strong and the only reliable counter early game is flamer which is only available on the vulnerable pios/engineers (not counting penals)
Snipers having 40% accuracy against units in buildings is a joke, another element that depends purely on luck.
-Autocover is terrible and can be really annoying. Units tend to crawl on the floor if you drop a nade close to them, if its a molotov units often crawl back to the fire and die thanks to autocover and random chance of death by fire. Snipers ignore attack command and start crawling towards the enemy.
-vehicle pathing is horrible, nuff said.
-blizzards on winter maps add nothing but frustration and annoyance, they are fucking horrible.
-all these op DLC commanders are just sad, they ruin this already fucked game even more.
-terrible map design in many cases that hugely favor one side like langres, road to kharkov, kholodny etc.
-the whole bulletin system is the most retarded thing i have ever seen for a RTS game.
-The complete lack of any kind of information regarding what units/abilities actually do, dps values, health pool etc.
-No SLI support. Im forced to play on low settings with a gtx690 cos of it. Its just ridiculous.
And lets not forget about all the missing multiplayer elements that even 10-15 old year games had on release.
-No Ladder/Leaderboards. You cant even see your elo rating.
-No ingame Lobby for custom games.
-No spectator mode... this one is just too funny
-Outdated replay system.
And probably many other things i forgot to include.
Its no wonder the game is dead, in fact it was dead on release already.
This is an excellent post. It's angry, but it's true, and in speaking plain truths, it's constructive. I'll do my best to forward it along to my Relic and Sega contacts.