Hi, new player here, trying to get better at Ostheer 1v1. I'm messing around with Osttruppen these days because it seems to be easier to play the early game with them rather than getting grens. I'm enjoying having a nice constant stream of cheap troops that fight better from cover. The osttruppen alone make this doctrine worthwhile imo.
But what about the other abilities in this doctrine? Any tips on what they are good for? So far I've only used the supply drop in addition to the call-in infantry. Now I may be completely wrong, but this is what I've observed:
- Officer: has some nice abilities on paper but the fact that you have to keep babysitting him gets annoying fast. Only used him once. Having some kind of weak call-in artillery, like the light arty barrage would make him so much better.
- Trenches: I can see a good use for these especially on maps without many buildings, so you can give your osttruppen an ad-hoc cover to benefit from their bonus and lock down territory. Grenades and molotovs can still ruin your day though, but at least they are free.
- Railway artillery: This one seems quite underwhelming for a 12cp final ability. It takes ages to fire, it only has 3 shells and can be easily dodged, so I can only see it working against completely static targets or very very bad players. The most use I've got from it so far was demolishing annoying buildings that the enemy kept putting MGs in, but for 12cp and 200 muni I expected more.
Any tips on how to make the most of these 3 abilities or are they just meh?
@CartoonVillain Hey dude, send in your replays to me on Training Tuesdays and I will go through them with you live on Twitch. If you need any advice please feel free to ask .
Thanks. What are some decent doctrines? My current lineup when going into a match is Mech Assault / Osttruppen and third is either Mobile Defense or Elite Troops.
The thing is, I hate Ostheer tier 1 because I just can't seem to keep grens alive and MG's are already available, so I usually either get AssGrens or Osttruppen with an MG42 and then go to tier 2 for some light vehicles and then a Pz 4.
Is OKW better perhaps? Volks seems to be useful all game long and I like the Luchs as an early shock tank that can't be killed by MG's unlike the 222.
I'm still trying to pick the right faction tbh. I've spent the most time so far playing Ostheer because in a past life I was a 1v1 Warcraft 3 player with over 6K matches played online. My tactic every game was to be in their face, non-stop harassing and trying to end the game within the first 10 minutes. I'm trying to do the same in COH 2. I thought Ostheer would be good for this because of AssGrens and Osttruppen which allow for early game map control.
Maybe that's the not the right faction for this playstyle?
Thanks, that's some great info. Most games seem to go this way for me. I start out strong but then get outplayed and lose. In a past life I was a 1v1 Warcraft 3 player with over 6K matches played online. My tactic every game was to be in their face, non-stop harassing and trying to end the game within the first 10 minutes. I'm trying to do the same in COH 2. I thought Ostheer would be good for this because of AssGrens and Osttruppen which allow for early game map control.
I didn't know about the window part. I just assumed the more people inside the building the more firepower lol.
Mines are something I always know I should do, but I never seem to remember to do it in the heat of the match. I've probably lost a bunch of games simply because the enemy could come back with an AEC/T-70/Stuart and I had no early counter for it.